Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -43,7 +43,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class YouScratchMyBack : MLQuest
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{
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public override Type NextQuest { get { return typeof( FoolingAernya ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public YouScratchMyBack()
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{
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@ -73,7 +73,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class FoolingAernya : MLQuest
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{
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public override Type NextQuest { get { return typeof( NotQuiteThatEasy ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public FoolingAernya()
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{
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@ -94,7 +94,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class NotQuiteThatEasy : MLQuest
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{
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public override Type NextQuest { get { return typeof( ConvinceMe ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public NotQuiteThatEasy()
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{
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@ -127,7 +127,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class ConvinceMe : MLQuest
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{
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public override Type NextQuest { get { return typeof( TuitionReimbursement ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public ConvinceMe()
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{
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@ -158,7 +158,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class TuitionReimbursement : MLQuest
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{
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public TuitionReimbursement()
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{
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@ -183,13 +183,13 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Aernya (Umbra)" )]
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public class Aernya : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Aernya";
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[Constructible]
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public Aernya()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Aernya";
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Title = "the Mistress of Admissions";
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Race = Race.Human;
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BodyValue = 0x191;
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@ -229,13 +229,13 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Gorrow (Luna)" )]
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public class Gorrow : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Gorrow";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074200, // Thank goodness you are here, there’s no time to lose.
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1074200, // Thank goodness you are here, there<EFBFBD>s no time to lose.
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1074203 // Hello friend. I realize you are busy but if you would be willing to render me a service I can assure you that you will be judiciously renumerated.
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) );
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}
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@ -244,7 +244,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Gorrow()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Gorrow";
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Title = "the Mayor";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -282,10 +281,10 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Master Gnosos (Bedlam)" )]
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public class MasterGnosos : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override bool CanTeach => true;
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public override string DefaultName => "Master Gnosos";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, 1074186 ); // Come here, I have a task.
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@ -295,7 +294,6 @@ namespace Server.Engines.MLQuests.Definitions
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public MasterGnosos()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Master Gnosos";
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Title = "the necromancer";
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Race = Race.Human;
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BodyValue = 0x190;
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