Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -145,7 +145,7 @@ namespace Server.Engines.MLQuests.Definitions
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Title = 1075530; // More Ore Please
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Description = 1075529; // Have a pickaxe? My supplier is late and I need some iron ore so I can complete a bulk order for another merchant. If you can get me some soon I'll pay you double what it's worth on the market. Just find a cave or mountainside and try to use your pickaxe there, maybe you'll strike a good vein! 5 large pieces should do it.
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RefusalMessage = 1075531; // Not feeling strong enough today? Its alright, I didn't need a bucket of rocks anyway.
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InProgressMessage = 1075532; // Hmmm… we need some more Ore. Try finding a mountain or cave, and give it a whack.
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InProgressMessage = 1075532; // Hmmm<EFBFBD> we need some more Ore. Try finding a mountain or cave, and give it a whack.
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CompletionMessage = 1075533; // I see you found a good vien! Great! This will help get this order out on time. Good work!
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Objectives.Add( new InternalObjective() );
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@ -331,15 +331,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Andric : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override bool CanTeach => true;
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public override string DefaultName => "Andric";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
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1074213 // Hey buddy. Looking for work?
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1074213 // Hey buddy.<EFBFBD> Looking for work?
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) );
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}
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@ -347,7 +347,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Andric()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Andric";
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Title = "the archer trainer";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -405,13 +404,13 @@ namespace Server.Engines.MLQuests.Definitions
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public class Kashiel : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override string DefaultName => "Kashiel";
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public override bool IsInvulnerable => true;
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[Constructible]
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public Kashiel()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Kashiel";
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Title = "the archer";
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Race = Race.Human;
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BodyValue = 0x191;
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@ -467,14 +466,14 @@ namespace Server.Engines.MLQuests.Definitions
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public class Asandos : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Asandos";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
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1074213 // Hey buddy. Looking for work?
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1074213 // Hey buddy.<EFBFBD> Looking for work?
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) );
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}
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@ -482,7 +481,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Asandos()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Asandos";
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Title = "the chef";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -523,14 +521,14 @@ namespace Server.Engines.MLQuests.Definitions
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//[QuesterName( "Clarisse" )] // On OSI the gumps refer to her as this, different from actual name
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public class Clairesse : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Clairesse";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
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1074213 // Hey buddy. Looking for work?
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1074213 // Hey buddy.<EFBFBD> Looking for work?
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) );
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}
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@ -538,7 +536,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Clairesse()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Clairesse";
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Title = "the servant";
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Race = Race.Human;
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BodyValue = 0x191;
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@ -575,15 +572,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Gervis : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override bool CanTeach => true;
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public override string DefaultName => "Gervis";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
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1074213, // Hey buddy. Looking for work?
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1074213, // Hey buddy.<EFBFBD> Looking for work?
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1074211 // I could use some help.
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) );
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}
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@ -592,7 +589,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Gervis()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Gervis";
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Title = "the blacksmith trainer";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -639,9 +635,9 @@ namespace Server.Engines.MLQuests.Definitions
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public class Mugg : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Mugg";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, 1074211 ); // I could use some help.
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@ -651,7 +647,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Mugg()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Mugg";
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Title = "the miner";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -692,14 +687,14 @@ namespace Server.Engines.MLQuests.Definitions
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public class Lowel : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Lowel";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
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1074213 // Hey buddy. Looking for work?
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1074213 // Hey buddy.<EFBFBD> Looking for work?
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) );
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}
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@ -707,7 +702,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Lowel()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Lowel";
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Title = "the carpenter";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -746,14 +740,14 @@ namespace Server.Engines.MLQuests.Definitions
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public class Lyle : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Lyle";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
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1074213 // Hey buddy. Looking for work?
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1074213 // Hey buddy.<EFBFBD> Looking for work?
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) );
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}
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@ -761,7 +755,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Lyle()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Lyle";
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Title = "the mage";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -798,13 +791,13 @@ namespace Server.Engines.MLQuests.Definitions
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public class Nibbet : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override string DefaultName => "Nibbet";
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public override bool IsInvulnerable => true;
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[Constructible]
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public Nibbet()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Nibbet";
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Title = "the tinker";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -843,14 +836,14 @@ namespace Server.Engines.MLQuests.Definitions
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public class Norton : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Norton";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
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1074213, // Hey buddy. Looking for work?
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1074213, // Hey buddy.<EFBFBD> Looking for work?
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1074211 // I could use some help.
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) );
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}
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@ -859,7 +852,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Norton()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Norton";
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Title = "the fisher";
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Race = Race.Human;
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BodyValue = 0x190;
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@ -897,14 +889,14 @@ namespace Server.Engines.MLQuests.Definitions
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public class Sadrah : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Sadrah";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074205, // Oh great adventurer, would you please assist a weak soul in need of aid?
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1074213, // Hey buddy. Looking for work?
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1074213, // Hey buddy.<EFBFBD> Looking for work?
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1074211 // I could use some help.
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) );
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}
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@ -913,7 +905,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Sadrah()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Sadrah";
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Title = "the courier";
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Race = Race.Human;
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BodyValue = 0x191;
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@ -953,13 +944,13 @@ namespace Server.Engines.MLQuests.Definitions
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public class Hargrove : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Hargrove";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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1074213, // Hey buddy. Looking for work?
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1074213, // Hey buddy.<EFBFBD> Looking for work?
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1074211 // I could use some help.
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) );
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}
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@ -968,7 +959,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Hargrove()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Hargrove";
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Title = "the Lumberjack";
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Race = Race.Human;
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BodyValue = 0x190;
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