Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -75,7 +75,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class NeedsOfTheManyHeartwood1 : MLQuest
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{
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public override Type NextQuest { get { return typeof( NeedsOfTheManyHeartwood2 ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public NeedsOfTheManyHeartwood1()
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{
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@ -95,7 +95,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class NeedsOfTheManyHeartwood2 : MLQuest
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{
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public override Type NextQuest { get { return typeof( MakingAContributionHeartwood ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public NeedsOfTheManyHeartwood2()
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{
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@ -115,7 +115,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class MakingAContributionHeartwood : MLQuest
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{
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public override Type NextQuest { get { return typeof( UnnaturalCreations ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public MakingAContributionHeartwood()
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{
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@ -136,7 +136,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class UnnaturalCreations : MLQuest
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{
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public UnnaturalCreations()
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{
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@ -196,7 +196,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class NeedsOfTheManySanctuary : MLQuest
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{
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public override Type NextQuest { get { return typeof( MakingAContributionSanctuary ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public NeedsOfTheManySanctuary()
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{
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@ -216,7 +216,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class MakingAContributionSanctuary : MLQuest
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{
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public override Type NextQuest { get { return typeof( SuppliesForSanctuary ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public MakingAContributionSanctuary()
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{
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@ -236,7 +236,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class SuppliesForSanctuary : MLQuest
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{
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public override Type NextQuest { get { return typeof( TheHumanBlight ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public SuppliesForSanctuary()
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{
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@ -257,7 +257,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class TheHumanBlight : MLQuest
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{
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public TheHumanBlight()
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{
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@ -317,7 +317,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class TokenOfFriendship : MLQuest
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{
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public override Type NextQuest { get { return typeof( Alliance ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public TokenOfFriendship()
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{
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@ -336,7 +336,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class Alliance : MLQuest
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{
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public Alliance()
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{
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@ -397,7 +397,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class CrackingTheWhipI : MLQuest
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{
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public override Type NextQuest { get { return typeof( CrackingTheWhipII ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public CrackingTheWhipI()
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{
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@ -417,7 +417,7 @@ namespace Server.Engines.MLQuests.Definitions
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// TODO: Verify
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public class CrackingTheWhipII : MLQuest
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{
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public CrackingTheWhipII()
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{
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@ -448,10 +448,10 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Aeluva (The Heartwood)" )]
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public class Aeluva : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override bool CanTeach => true;
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public override string DefaultName => "Aeluva";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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/*
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@ -465,7 +465,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Aeluva()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
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{
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Name = "Aeluva";
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Title = "the arcanist";
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Race = Race.Elf;
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Female = true;
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@ -507,10 +506,10 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Koole (Sanctuary)" )]
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public class Koole : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override bool CanTeach => true;
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public override string DefaultName => "Koole";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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@ -523,7 +522,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Koole()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
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{
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Name = "Koole";
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Title = "the arcanist";
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Race = Race.Elf;
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Body = 605;
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@ -573,10 +571,10 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Synaeva (The Heartwood)" )]
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public class Synaeva : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override bool CanTeach => true;
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public override string DefaultName => "Synaeva";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, 1074223 ); // Have you done it yet? Oh, I haven’t told you, have I?
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@ -586,7 +584,6 @@ namespace Server.Engines.MLQuests.Definitions
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public Synaeva()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
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{
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Name = "Synaeva";
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Title = "the arcanist";
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Race = Race.Elf;
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Female = true;
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@ -633,10 +630,10 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Elder Brae (Sanctuary)" )]
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public class ElderBrae : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override bool CanTeach => true;
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public override string DefaultName => "Elder Brae";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, Utility.RandomList(
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@ -649,7 +646,6 @@ namespace Server.Engines.MLQuests.Definitions
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public ElderBrae()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0 )
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{
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Name = "Elder Brae";
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Title = "the wise";
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Race = Race.Elf;
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Female = true;
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