Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -42,7 +42,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class TheGoldenHorn : MLQuest
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{
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public override Type NextQuest { get { return typeof( Bullish ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public TheGoldenHorn()
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{
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@ -62,7 +62,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class Bullish : MLQuest
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{
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public override Type NextQuest { get { return typeof( LostCivilization ); } }
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public Bullish()
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{
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@ -81,7 +81,7 @@ namespace Server.Engines.MLQuests.Definitions
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public class LostCivilization : MLQuest
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{
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public override bool IsChainTriggered { get { return true; } }
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public override bool IsChainTriggered => true;
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public LostCivilization()
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{
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@ -105,20 +105,19 @@ namespace Server.Engines.MLQuests.Definitions
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[QuesterName( "Broolol (The Heartwood)" )]
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public class LorekeeperBroolol : BaseCreature
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool CanTeach { get { return true; } }
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public override bool CanShout { get { return true; } }
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public override bool IsInvulnerable => true;
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public override bool CanTeach => true;
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public override string DefaultName => "Lorekeeper Broolol";
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public override bool CanShout => true;
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public override void Shout( PlayerMobile pm )
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{
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MLQuestSystem.Tell( this, pm, 1074200 ); // Thank goodness you are here, there’s no time to lose.
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MLQuestSystem.Tell( this, pm, 1074200 ); // Thank goodness you are here, there<EFBFBD>s no time to lose.
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}
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[Constructible]
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public LorekeeperBroolol()
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: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
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{
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Name = "Lorekeeper Broolol";
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Title = "the keeper of tradition";
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Race = Race.Elf;
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BodyValue = 0x25E;
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