Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -11,7 +11,7 @@ namespace Server.Engines.MLQuests.Mobiles
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{
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public abstract class DoneQuestCollector : BaseCreature, IRaceChanger
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{
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public override bool IsInvulnerable { get { return true; } }
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public override bool IsInvulnerable => true;
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public abstract TextDefinition[] Offer { get; }
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public abstract TextDefinition[] Incomplete { get; }
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@ -273,10 +273,11 @@ namespace Server.Engines.MLQuests.Mobiles
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public override TextDefinition[] Complete { get { return m_Complete; } }
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public override Type[] Needed { get { return m_Needed; } }
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public override string DefaultName => "Darius";
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[Constructible]
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public Darius()
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{
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Name = "Darius";
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Title = "the wise";
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Race = Race.Elf;
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Hue = Race.RandomSkinHue();
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@ -369,10 +370,11 @@ namespace Server.Engines.MLQuests.Mobiles
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public override TextDefinition[] Complete { get { return m_Complete; } }
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public override Type[] Needed { get { return m_Needed; } }
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public override string DefaultName => "Nedrick";
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[Constructible]
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public Nedrick()
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{
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Name = "Nedrick";
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Title = "the iron worker";
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Race = Race.Human;
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Hue = Race.RandomSkinHue();
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@ -18,12 +18,12 @@ namespace Server.Engines.MLQuests.Mobiles
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private DateTime m_NextShout;
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public override bool IsActiveVendor { get { return false; } }
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public override string DefaultName => "Sir Helper";
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public override bool IsActiveVendor => false;
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[Constructible]
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public SirHelper()
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{
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Name = "Sir Helper";
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Title = "the Profession Guide"; // TODO: Don't display in paperdoll
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Hue = 0x83EA;
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