Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -6,13 +6,13 @@ namespace Server.Mobiles
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[CorpseName( "a giant ice worm corpse" )]
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public class GiantIceWorm : BaseCreature
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{
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public override bool SubdueBeforeTame { get { return true; } }
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public override bool SubdueBeforeTame => true;
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public override string DefaultName => "a giant ice worm";
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[Constructible]
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public GiantIceWorm() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 89;
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Name = "a giant ice worm";
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BaseSoundID = 0xDC;
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SetStr( 216, 245 );
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@ -71,4 +71,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -57,7 +57,7 @@ namespace Server.Engines.Plants
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public PlantSystem PlantSystem { get { return m_PlantSystem; } }
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void OnSingleClick( Mobile from )
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{
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@ -593,4 +593,4 @@ namespace Server.Engines.Plants
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m_Instances.Remove( this );
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}
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}
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}
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}
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@ -90,7 +90,7 @@ namespace Server.Engines.Plants
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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private int GetLabel( out string args )
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{
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@ -250,4 +250,4 @@ namespace Server.Engines.Plants
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m_PlantHue |= PlantHue.Reproduces;
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}
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}
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}
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}
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