Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,13 +6,13 @@ namespace Server.Mobiles
[CorpseName( "a giant ice worm corpse" )]
public class GiantIceWorm : BaseCreature
{
public override bool SubdueBeforeTame { get { return true; } }
public override bool SubdueBeforeTame => true;
public override string DefaultName => "a giant ice worm";
[Constructible]
public GiantIceWorm() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 89;
Name = "a giant ice worm";
BaseSoundID = 0xDC;
SetStr( 216, 245 );
@ -71,4 +71,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}