Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -12,19 +12,19 @@ namespace Server.Engines.Quests.Necro
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a
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* window such as this one. You can review the information at
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* any time during your quest.<BR><BR><U>Getting Help</U><BR><BR>
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*
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*
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* Some of the text you will come across during your quest, will
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* be underlined <a href = "?ForceTopic73">links to the codex of
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* wisdom</a>, or online help system. You can click on the text
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* to get detailed information on the underlined subject. You
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* may also access the Codex Of Wisdom by pressing "F1" or by
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* clicking on the "?" on the toolbar at the top of your screen.<BR><BR>
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*
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*
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* <U>Context Menus</U><BR><BR>Context menus can be called up by
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* single left-clicking (or Shift + single left-click, if you
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* changed it) on most objects or NPCs in the world. Nearly
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@ -60,39 +60,39 @@ namespace Server.Engines.Quests.Necro
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get
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{
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/* Excellent choice, young apprentice of evil!<BR><BR>
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*
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*
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* I will not waste our time with pleasantries. There is much work
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* to be done – especially in light of the recent Paladin ambushes
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* to be done <EFBFBD> especially in light of the recent Paladin ambushes
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* that we have suffered. The necromantic brotherhood is working
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* towards the summoning of the elder daemon Kronus, who will rise
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* from the Well of Tears to help us finally crush the Paladin forces
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* that have plagued our lands for so long now.<BR><BR>
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*
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*
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* To summon Kronus, we must energize the Well of Tears with a series
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* of dark rituals. Unfortunately the rituals needed to sufficiently
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* energize the Well of Tears have been lost to us. Your task will be
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* to recover one of the ritual scrolls needed for the summoning.<BR><BR>
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*
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*
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* You will need to find the corpse of the Arch Necromancer Maabus, which
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* has been laid to rest in the tomb of elders. We believe his spirit may
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* have memory of where we may find the scrolls needed for the summoning.
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* You will need to awaken him from the slumber of death, using your
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* Animate Dead spell, of course.<BR><BR>
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*
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*
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* To reach the tomb, step onto the magical teleporter just to the
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* <a href = "?ForceTopic13">West</a> of where I am standing.<BR><BR>
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*
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*
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* Once you have been teleported, follow the path, which will lead you to
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* the tomb of Maabus.<BR><BR>One more thing before you go:<BR><BR>
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*
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*
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* Should you get into trouble out there or should you lose your way, do
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* not worry. I have also given you a magical horn - a <I>Horn of Retreat</I>.
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* Play the horn at any time to open a magical gateway that leads back to this
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* tower.<BR><BR>
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*
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*
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* Should your horn run out of <a href = "?ForceTopic83">charges</a>, simply
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* hand me the horn to have it recharged.<BR><BR>
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*
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*
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* Good luck friend.
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*/
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return 1060099;
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@ -126,26 +126,26 @@ namespace Server.Engines.Quests.Necro
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{
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/* <I>Maabus emits an ear-crawling screech as his body reanimates.
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* He turns and angrily screams at you</I>:<BR><BR>
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*
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*
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* YOU INFIDEL! HOW DARE YOU AWAKEN MAABUS!?!<BR><BR>
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*
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*
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* <I>Maabus continues to scream at you angrily for some time.
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* As he settles down, you explain to him the purpose of your visit.
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* Once you explain that you are on a quest to summon the elder daemon
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* Kronus, Maabus begins to cooperate, and begins to speak in a more
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* reasonable tone</I>:<BR><BR>
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*
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* Well, why didn’t you say so? If you’re going to raise Kronus from
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*
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* Well, why didn<EFBFBD>t you say so? If you<EFBFBD>re going to raise Kronus from
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* the Well of Tears, you must first complete a long series of dark
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* rituals. I once owned one of the scrolls needed for the summoning,
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* but alas it was lost to me when I lost my life to a cowardly Paladin
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* ambush near the Paladin city of Light. They would have probably
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* hidden the scroll in their precious crystal cave near the city.<BR><BR>
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*
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*
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* There is a teleporter in the corner of this tomb. It will transport
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* you near the crystal cave at which I believe one of the calling scrolls
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* is hidden. Good luck.<BR><BR>
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*
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*
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* <I>Maabus' body slumps back into the coffinas your magic expires</I>.
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*/
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return 1060103;
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@ -180,22 +180,22 @@ namespace Server.Engines.Quests.Necro
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* the space in front of him. As he begins to speak to you, you realize
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* this man is blind. You attempt to persuade the blind man that you are
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* a Paladin seeking to inspect the scroll of calling...</I><BR><BR>
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*
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*
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* Greetings traveler!<BR><BR>
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*
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*
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* You seek entrance to the Crystal Cave, home of the Calling Scroll? Hmm.
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* You reak of death and decay, brother. You reak of death like a Necromancer,
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* but yet you claim to be a Paladin in hopes that I will grant thee passage
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* into the cave?<BR><BR>
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*
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* Please don’t think ill of me for this, but I’m just a blind, old man looking
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*
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* Please don<EFBFBD>t think ill of me for this, but I<EFBFBD>m just a blind, old man looking
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* to keep the brotherhood of Paladins safe from the clutches of the elder daemon
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* Kronus. The Necromancers have been after this particular scroll for quite some
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* time, so we must take all the security precautions we can.<BR><BR>
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*
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*
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* Before I can let you pass into the Crystal Cave, you must speak to me the secret
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* word that is kept in the Scroll of Abraxus in the Vault of Secrets at the Paladin
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* city of Light. It’s the only way that I can be sure you are who you claim to be,
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* city of Light. It<EFBFBD>s the only way that I can be sure you are who you claim to be,
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* since Necromancers cannot enter the Vault due to powerful protective magic that
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* the brotherhood has blessed the vault with.
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*/
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@ -221,18 +221,18 @@ namespace Server.Engines.Quests.Necro
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{
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/* <I>Mardoth looks at you expectantly until you tell him that you failed
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* to retrieve the scroll...</I><BR><BR>
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*
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*
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* You failed? Very unfortunate... So now you must find your way into
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* the paladin’s Vault of Secrets, eh? Well, you won't be able to get in
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* – there is a powerful magic aura that protects the Vault from all
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* the paladin<EFBFBD>s Vault of Secrets, eh? Well, you won't be able to get in
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* <EFBFBD> there is a powerful magic aura that protects the Vault from all
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* Necromancers. We simply cannot enter. However, that's not to say you
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* familiar spirit can't.<BR><BR>
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*
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*
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* <I>Mardoth grins with obvious satisfaction
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* as he explains the details of the <a href="?ForceTopic127">Summon
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* Familiar</a> spell to you...</I>, which will allow you to summon a
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* scavenging Horde Minion to steal the scroll.<BR><BR>
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*
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*
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* Very well. You are prepared to go. Take the teleporter just to the
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* <a href = "?ForceTopic13">West</a> of where I am standing to transport
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* to the Paladin city of Light. Once you have arrived in the city, follow
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@ -261,16 +261,16 @@ namespace Server.Engines.Quests.Necro
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/* You have arrived in the Vault of Secrets. You can feel the
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* protective magic in this place restricting you, making you
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* feel nearly claustrophobic.<BR><BR>
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*
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*
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* Just ahead of you and out of your reach, you see a collection
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* of scrolls and books, one of them being entitled
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* 'Scroll of Abraxus' . You can only assume that this scroll
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* holds the current password required to enter the Crystal Cave.<BR><BR>
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*
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*
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* This would be a good opportunity to <a href="?ForceTopic127">summon
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* your familiar</a>. Since your familiar is not a Necromancer, it
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* will not be affected by the anti-magic aura that surrounds the Vault.<BR><BR>
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*
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*
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* Summon your familiar with the <a href="?ForceTopic127">Summon Familiar</a> spell.
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*/
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return 1060110;
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@ -304,10 +304,10 @@ namespace Server.Engines.Quests.Necro
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* password needed to gain passage into the Crystal Cave where the
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* Scroll of Calling is kept. Read the scroll (double click) and
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* figure out the password.<BR><BR>
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*
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*
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* Once you have the password, return to the Crystal Cave and speak
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* the password to the guard.<BR><BR>
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*
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*
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* If you do not know the way to the Crystal Cave from the Paladin City,
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* you can use the magic teleporter located just outside of the vault.
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*/
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@ -333,18 +333,18 @@ namespace Server.Engines.Quests.Necro
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{
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/* Very well Paladin, you have proven to me your identity.
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* I grant thee passage.<BR><BR>
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*
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* Be careful, however – I’ve heard that the cave has been
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*
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* Be careful, however <EFBFBD> I<EFBFBD>ve heard that the cave has been
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* infested with a vermin of some sort. Our High Lord
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* Melkeer was supposed to send some troops to clear the
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* vermin out of the cave, but that was last week already.
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* I fear that he forgot.<BR><BR>
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*
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*
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* If you can find it in your goodness to dispose of at
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* least 5 of those vermin in there, I shall reward your
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* efforts. If however you are too busy, and I would
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* understand if you were, don’t bother with the vermin.<BR><BR>
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*
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* understand if you were, don<EFBFBD>t bother with the vermin.<BR><BR>
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*
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* You may now pass through the energy barrier to enter the
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* Crystal Cave. Take care honorable Paladin soul.
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* Walk in the light my friend.
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@ -371,7 +371,7 @@ namespace Server.Engines.Quests.Necro
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{
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/* You've just slain a creature. Now is a good time to learn how
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* to heal yourself as a Necromancer.<BR><BR>
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*
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*
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* As a follower of the dark path, you are able to recover lost
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* hitpoints by communing with the spirit world via the skill
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* <a href="?ForceTopic133">Spirit Speak</a>. Learn more about it now,
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@ -393,17 +393,17 @@ namespace Server.Engines.Quests.Necro
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get
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{
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/* I thank you for going out of your way to clean out some
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* of the vermin in that cave – here is your reward: a bag
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* of the vermin in that cave <EFBFBD> here is your reward: a bag
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* containing 500 gold coins plus a strange and magical artifact
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* that should come in handy in your travels.<BR><BR>
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*
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*
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* Take care young Paladin!
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*/
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return 1060717;
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}
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}
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public override bool Logged{ get{ return false; } }
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public override bool Logged => false;
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public HorusRewardConversation()
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{
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@ -423,7 +423,7 @@ namespace Server.Engines.Quests.Necro
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/* You return without the scroll of Calling? I'm afraid that
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* won't do. You must return to the Crystal Cave and fetch
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* another scroll. Use the teleporter to the West of me to
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* get there. Return here when you have the scroll. Do not
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* get there. Return here when you have the scroll. Do not
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* fail me this time, young apprentice of evil.
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*/
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return 1062058;
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@ -439,7 +439,7 @@ namespace Server.Engines.Quests.Necro
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}
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}
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public override bool Logged{ get{ return false; } }
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public override bool Logged => false;
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public LostCallingScrollConversation( bool fromMardoth )
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{
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@ -476,13 +476,13 @@ namespace Server.Engines.Quests.Necro
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* You can now perform the rite of calling at the Well of Tears.
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* This ritual will help charge the Well to prepare for the coming
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* of Kronus. You are prepared to do your part young Necromancer!<BR><BR>
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*
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*
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* Just outside of this tower, you will find a path lined with red
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* lanterns. Follow this path to get to the Well of Tears. Once
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* you have arrived at the Well, use the scroll to perform the
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* ritual of calling. Performing the rite will empower the well
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* and bring us that much closer to the arrival of Kronus.<BR><BR>
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*
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*
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* Once you have completed the ritual, return here for your
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* promised reward.
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*/
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@ -508,25 +508,25 @@ namespace Server.Engines.Quests.Necro
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{
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/* You have done as I asked... I knew I could count on you from
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* the moment you walked in here!<BR><BR>
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*
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*
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* The forces of evil are strong within you. You will become
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* a great Necromancer in this life - perhaps even the greatest.<BR><BR>
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*
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*
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* My work for you is done here. I release you from my service
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* to go into the world and fight for our cause...<BR><BR>
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*
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*
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* Oh...I almost forgot - your reward. Here is a magical
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* weapon and 2000 gold for you, in the form of a check. Don't
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* spend it all in one place though, eh?<BR><BR>
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*
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*
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* Actually, before you can spend any of it at all, you will
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* have to <a href="?ForceTopic86">cash the check</a> at the
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* nearest bank. Shopkeepers never accept checks for payment,
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* they require cash.<BR><BR>
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*
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*
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* In your pack, you will find an enchanted sextant. Use this
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* sextant to guide you to the nearest bank.<BR><BR>
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*
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*
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* Farewell, and stay true to the ways of the shadow...
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*/
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return 1060133;
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@ -550,18 +550,18 @@ namespace Server.Engines.Quests.Necro
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get
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{
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/* <I>The banker smiles at you and greets you in a loud and robust voice...</I><BR><BR>
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*
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*
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* Well hello there adventurer! I see you've learned how to cash checks. Wonderful!
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* Let me tell you a bit about the banks in this world...<BR><BR>
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*
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*
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* Anything that you place into any bank box, can be retrieved from any other
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* bank box in the land. For instance, if you place an item into a bank box in
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* Britain, it can be retrieved from your bank box in Moonglow or any other city.<BR><BR>
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*
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*
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* Bank boxes are very secure. So secure, in fact, that no one can ever get into
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* your bank box except for yourself. Security is hard to come by these days,
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* but you can trust in the banking system of Britannia! We shall not let you down!<BR><BR>
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*
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*
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* I hope to be seeing much more of you as your riches grow! May your bank box overflow
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* with the spoils of your adventures.<BR><BR>Farewell adventurer, you are now free to
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* explore the world on your own.
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@ -587,7 +587,7 @@ namespace Server.Engines.Quests.Necro
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get
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{
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/* If you are leaving the tower, you should learn about the Radar Map.<BR><BR>
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*
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*
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* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
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* on your keyboard. It shows your immediate surroundings from a bird's
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* eye view.<BR><BR>Pressing ALT-R twice, will enlarge the Radar Map a
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@ -598,10 +598,10 @@ namespace Server.Engines.Quests.Necro
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}
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}
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public override bool Logged{ get{ return false; } }
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public override bool Logged => false;
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public RadarConversation()
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{
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}
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}
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}
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}
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