Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -12,19 +12,19 @@ namespace Server.Engines.Quests.Ninja
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a
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* window such as this one. You can review the information at
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* any time during your quest.<BR><BR><U>Getting Help</U><BR><BR>
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*
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*
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* Some of the text you will come across during your quest, will
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* be underlined <a href = "?ForceTopic73">links to the codex of
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* wisdom</a>, or online help system. You can click on the text
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* to get detailed information on the underlined subject. You
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* may also access the Codex Of Wisdom by pressing "F1" or by
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* clicking on the "?" on the toolbar at the top of your screen.<BR><BR>
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*
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*
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* <U>Context Menus</U><BR><BR>Context menus can be called up by
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* single left-clicking (or Shift + single left-click, if you
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* changed it) on most objects or NPCs in the world. Nearly
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@ -53,19 +53,19 @@ namespace Server.Engines.Quests.Ninja
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{
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get
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{
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/* Ah, another fledgling unfurls its wings. Welcome to my
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/* Ah, another fledgling unfurls its wings. Welcome to my
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* home young one. <BR><BR>
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*
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* I am Daimyo Emino, a passionate collector of sorts.
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*
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* I am Daimyo Emino, a passionate collector of sorts.
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* One who is vengeful towards those impeding my reign. <BR><BR>
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*
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* You have the look of someone who could help me but
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* your skills are untested. Are you willing to prove
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*
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* You have the look of someone who could help me but
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* your skills are untested. Are you willing to prove
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* your mettle as my hireling? <BR><BR>
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*
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* Elite Ninja Zoel awaits you in the backyard. He will
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* lead you to the first trial. You will be directed
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* further when you arrive at your destination. You
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*
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* Elite Ninja Zoel awaits you in the backyard. He will
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* lead you to the first trial. You will be directed
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* further when you arrive at your destination. You
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* should speak to him before exploring the yard or cave entrance.
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*/
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return 1063175;
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@ -89,11 +89,11 @@ namespace Server.Engines.Quests.Ninja
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get
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{
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/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
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*
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*
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* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
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* on your keyboard. It shows your immediate surroundings from a
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* bird's eye view.<BR><BR>
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*
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*
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* Pressing ALT-R twice, will enlarge the Radar Map a little.
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* Use the Radar Map often as you travel throughout the world
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* to familiarize yourself with your surroundings.
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@ -102,7 +102,7 @@ namespace Server.Engines.Quests.Ninja
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}
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}
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public override bool Logged{ get{ return false; } }
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public override bool Logged => false;
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public RadarConversation()
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{
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@ -116,21 +116,21 @@ namespace Server.Engines.Quests.Ninja
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get
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{
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/* <I>Zoel studies your face as you approach him. Wryly, he says:</I><BR><BR>
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*
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* Daimyo Emino has sent another already? The stains from the
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*
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* Daimyo Emino has sent another already? The stains from the
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* last have not yet dried! <BR><BR>
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*
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* No matter, we’ll finish you off and clean it all at once, eh? <BR><BR>
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*
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*
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* No matter, we<EFBFBD>ll finish you off and clean it all at once, eh? <BR><BR>
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*
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* Now to the point, your only task is to survive in the abandoned inn.<BR><BR>
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*
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* You will be instructed when you need to act and when you should
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*
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* You will be instructed when you need to act and when you should
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* return to one of us. <BR><BR>
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*
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*
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* Only a true Ninja is deft enough to finish and remain alive.<BR><BR>
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*
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*
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* Your future... or your demise... lies in this cave beyond. <BR><BR>
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*
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*
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* Now go.
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*/
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return 1063177;
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@ -154,11 +154,11 @@ namespace Server.Engines.Quests.Ninja
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get
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{
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/* A glowing archway stands before you. <BR><BR>
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*
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* To either side of its frame are mounted demon heads,
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*
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* To either side of its frame are mounted demon heads,
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* breathing fire and watching your every move. <BR><BR>
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*
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* To pass through, you must first vanish from the demons’
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*
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* To pass through, you must first vanish from the demons<EFBFBD>
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* sight. Only then can you slowly traverse the entryway.
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*/
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return 1063180;
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@ -181,15 +181,15 @@ namespace Server.Engines.Quests.Ninja
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{
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get
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{
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/* You’ll need to hide in order to pass through the door. <BR><BR>
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*
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* To find out how to use active skills, visit the
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* <a href = "?ForceTopic73">Codex of Wisdom</a>.
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* To activate a skill, locate it on your skills
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* list and click the blue button located to the
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* left of the skill's name.<br><br>Once you have
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/* You<EFBFBD>ll need to hide in order to pass through the door. <BR><BR>
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*
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* To find out how to use active skills, visit the
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* <a href = "?ForceTopic73">Codex of Wisdom</a>.
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* To activate a skill, locate it on your skills
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* list and click the blue button located to the
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* left of the skill's name.<br><br>Once you have
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* successfully hidden, you may move slowly through the door.
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*
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*
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*/
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return 1063181;
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}
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@ -207,10 +207,10 @@ namespace Server.Engines.Quests.Ninja
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get
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{
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/*
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* Through the door lies a short passageway.
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* The path ends abruptly at a strange tile on the floor.
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* The special tile is known as a teleporter.
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* Step on the teleporter tile and you will be transported
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* Through the door lies a short passageway.
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* The path ends abruptly at a strange tile on the floor.
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* The special tile is known as a teleporter.
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* Step on the teleporter tile and you will be transported
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* to a new location.
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*/
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return 1063182;
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@ -234,15 +234,15 @@ namespace Server.Engines.Quests.Ninja
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get
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{
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/* <I>Daimyo Emino smiles as you approach him:</I> <BR><BR>
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*
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* I see that you have survived both the first trial and Zoel’s temper. <BR><BR>
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*
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*
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* I see that you have survived both the first trial and Zoel<EFBFBD>s temper. <BR><BR>
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*
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* For that you have been rewarded with Leggings and Gloves
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* befitting your occupation. The material is the only armor
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* a <b><I>True Ninja</i></b> needs. <BR><BR>
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*
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* You have yet to prove yourself fully, young hireling.
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* Another trial must be met. Off to Zoel you go.
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*
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* You have yet to prove yourself fully, young hireling.
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* Another trial must be met. Off to Zoel you go.
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* Bring him this note so he knows we have spoken.
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*/
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return 1063184;
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@ -270,7 +270,7 @@ namespace Server.Engines.Quests.Ninja
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}
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}
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public override bool Logged{ get{ return false; } }
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public override bool Logged => false;
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public LostNoteConversation()
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{
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@ -285,24 +285,24 @@ namespace Server.Engines.Quests.Ninja
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{
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/* <I>Zoel quickly grabs the scroll from your
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* hand and reads the note:</i> <BR><BR>
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*
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* Still alive then? You’ll have to impress me
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* further before I will give my approval of
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*
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* Still alive then? You<EFBFBD>ll have to impress me
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* further before I will give my approval of
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* you to Daimyo Emino. <BR><BR>
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*
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*
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* You must return to the inn and begin the next trial. <BR><BR>
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*
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* We believe an associate has, shall we say,
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*
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* We believe an associate has, shall we say,
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* inadvertently negated our contract. <BR><BR>
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*
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*
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* Find out what information you can and return
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* to Daimyo Emino with the news. And be careful
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* not to lose your head.<BR><BR>
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*
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* The Blue Teleporter Tile in Daimyo Emino’s
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* residence will lead you to your fate.
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*
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* The Blue Teleporter Tile in Daimyo Emino<EFBFBD>s
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* residence will lead you to your fate.
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* I suggest you hurry. <BR><BR>
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*
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*
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* ...And take care to tread softly. There
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* is no greater traitor than a heavy footfall upon a path.
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*/
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@ -326,24 +326,24 @@ namespace Server.Engines.Quests.Ninja
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{
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get
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{
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/* You quietly approach the door and see
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* a woman named Jedah Entille speaking
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* to a shady figure in dark clothing.
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* You move closer so you can overhear
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* the conversation. Fortunately, your
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/* You quietly approach the door and see
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* a woman named Jedah Entille speaking
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* to a shady figure in dark clothing.
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* You move closer so you can overhear
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* the conversation. Fortunately, your
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* entrance did not alert the preoccupied party. <BR><BR>
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*
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* Jedah’s brash voice permeates the air:<I><BR><BR>
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*
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* Now that it is hidden, we’ll hide out here
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* until Daimyo Emino forgets about us.
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* Once he realizes his beloved sword is missing,
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* he’ll surely start looking for the thieves.
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*
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* Jedah<EFBFBD>s brash voice permeates the air:<I><BR><BR>
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*
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* Now that it is hidden, we<EFBFBD>ll hide out here
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* until Daimyo Emino forgets about us.
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* Once he realizes his beloved sword is missing,
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* he<EFBFBD>ll surely start looking for the thieves.
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* We will be long gone by that time. </I><BR><BR>
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*
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* After overhearing the conversation,
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* you understand why you were sent on
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* this trial. You must immediately tell
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*
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* After overhearing the conversation,
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* you understand why you were sent on
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* this trial. You must immediately tell
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* Daimyo Emino what you have learned.
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* */
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return 1063196;
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@ -366,36 +366,36 @@ namespace Server.Engines.Quests.Ninja
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{
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get
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{
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/* <I>Daimyo Emino frowns as you relay the information.
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/* <I>Daimyo Emino frowns as you relay the information.
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* He pauses for a moment before speaking to you:</i> <BR><BR>
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*
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* Jedah was once one of my most promising students,
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*
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* Jedah was once one of my most promising students,
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* but her greed will be her downfall. <BR><BR>
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*
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* I will send one of my disciples to deal with her later.
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*
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* I will send one of my disciples to deal with her later.
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* It is more important to get that sword back first. <BR><BR>
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*
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* I’m counting on you to find it. She would have kept it
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* close to her. Take the White Teleporter, located in my
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* backyard, and check inside boxes and chests around the
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* treasure room of the inn and return it to me when you
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*
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* I<EFBFBD>m counting on you to find it. She would have kept it
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* close to her. Take the White Teleporter, located in my
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* backyard, and check inside boxes and chests around the
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* treasure room of the inn and return it to me when you
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* find it.<BR><BR>
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*
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* Be very careful. Jedah was an expert with traps and no
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* doubt she’s protecting the sword with them. <BR><BR>
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*
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* If you find a trap, try timing it and you may be able
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*
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* Be very careful. Jedah was an expert with traps and no
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* doubt she<EFBFBD>s protecting the sword with them. <BR><BR>
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*
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* If you find a trap, try timing it and you may be able
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* to avoid damage. <BR><BR>
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*
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* I’ve provided you with several heal potions in case you
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*
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* I<EFBFBD>ve provided you with several heal potions in case you
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* become injured. <BR><BR>
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*
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* In the bag you will also find more clothing appropriate
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*
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* In the bag you will also find more clothing appropriate
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* to your new found profession. <BR><BR>
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*
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* Please return the sword to me. I implore you not to take
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*
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* Please return the sword to me. I implore you not to take
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* anything else that may be hidden in the Inn. <BR><BR>
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*
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*
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* Thank you.
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*/
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return 1063199;
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@ -418,10 +418,10 @@ namespace Server.Engines.Quests.Ninja
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{
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get
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{
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/* A narrow hallway greets the teleporter.
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* The enclosed space is the perfect setting
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* for dangerous traps. Walk through the
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* hallway being careful to avoid the traps.
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/* A narrow hallway greets the teleporter.
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* The enclosed space is the perfect setting
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* for dangerous traps. Walk through the
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* hallway being careful to avoid the traps.
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* You may be able to time the traps to avoid injury.
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*/
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return 1063201;
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@ -444,11 +444,11 @@ namespace Server.Engines.Quests.Ninja
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{
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get
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{
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/* The lid of the chest refuses to budge at first,
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/* The lid of the chest refuses to budge at first,
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* but slowly you are able to pry the lid open. <BR><BR>
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*
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* Inside lies the sword you have been in search of.
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* You quickly take the sword and stash it in your backpack.
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*
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* Inside lies the sword you have been in search of.
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* You quickly take the sword and stash it in your backpack.
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* Bring the sword back to Daimyo Emino.
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*/
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return 1063203;
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@ -471,12 +471,12 @@ namespace Server.Engines.Quests.Ninja
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{
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get
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{
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/* Screams echo through the chamber as you walk
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* away from the chest. Jedah’s Henchmen have
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/* Screams echo through the chamber as you walk
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* away from the chest. Jedah<EFBFBD>s Henchmen have
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* become cognizant of your presence. <BR><BR>
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*
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* It is time for your Ninja Spirit to come alive.
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* Slay 3 of the Henchmen before returning to Daimyo Emino.
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*
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* It is time for your Ninja Spirit to come alive.
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* Slay 3 of the Henchmen before returning to Daimyo Emino.
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*/
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return 1063205;
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}
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@ -503,7 +503,7 @@ namespace Server.Engines.Quests.Ninja
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}
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}
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public override bool Logged{ get{ return false; } }
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public override bool Logged => false;
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public ContinueSlayHenchmenConversation()
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{
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@ -517,7 +517,7 @@ namespace Server.Engines.Quests.Ninja
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get
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{
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/* Go to Daimyo Emino. Go back through the chamber the way you came.<BR><BR>
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*
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*
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* Give Daimyo Emino the sword when you've returned to his side.
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*/
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return 1063211;
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@ -545,7 +545,7 @@ namespace Server.Engines.Quests.Ninja
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}
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}
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public override bool Logged{ get{ return false; } }
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public override bool Logged => false;
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public LostSwordConversation()
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{
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@ -562,9 +562,9 @@ namespace Server.Engines.Quests.Ninja
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* To the right of the cave entrance you will find a luminous oval
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* object known as a Moongate, step through it and you'll
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* find yourself in Zento.<BR><BR>
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*
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*
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* You may want to visit Ansella Gryen when you arrive. <BR><BR>
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*
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*
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* Please accept the gifts I have placed in your pack. You
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* have earned them. Farewell for now.
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*/
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@ -590,7 +590,7 @@ namespace Server.Engines.Quests.Ninja
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{
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/* You have earned these gifts for returning the sword.
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* For that I thank you. <BR><BR>
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*
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*
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* However, your reward has been lessened by your greed
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* in the treasure room. Do not think I did not notice your full pockets.
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*/
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@ -607,4 +607,4 @@ namespace Server.Engines.Quests.Ninja
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System.Complete();
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}
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}
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}
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}
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