Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -14,7 +14,7 @@ namespace Server.Engines.Quests.Matriarch
|
|||
if ( m_Friend )
|
||||
{
|
||||
/* <I>The Solen Matriarch smiles as you greet her.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* It is good to see you again. I would offer to process some zoogi fungus for you,
|
||||
* but you seem to be busy with another task at the moment. Perhaps you should
|
||||
* finish whatever is occupying your attention at the moment and return to me once
|
||||
|
|
@ -25,9 +25,9 @@ namespace Server.Engines.Quests.Matriarch
|
|||
else
|
||||
{
|
||||
/* <I>The Solen Matriarch smiles as she eats the seed you offered.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* Thank you for that seed. It was quite delicious. <BR><BR>
|
||||
*
|
||||
*
|
||||
* I would offer to make you a friend of my colony, but you seem to be busy with
|
||||
* another task at the moment. Perhaps you should finish whatever is occupying
|
||||
* your attention at the moment and return to me once you're done.
|
||||
|
|
@ -37,7 +37,7 @@ namespace Server.Engines.Quests.Matriarch
|
|||
}
|
||||
}
|
||||
|
||||
public override bool Logged{ get{ return false; } }
|
||||
public override bool Logged => false;
|
||||
|
||||
public DontOfferConversation( bool friend )
|
||||
{
|
||||
|
|
@ -70,10 +70,10 @@ namespace Server.Engines.Quests.Matriarch
|
|||
get
|
||||
{
|
||||
/* <I>The Solen Matriarch looks pleased that you've accepted.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* Very good. Please start by hunting some infiltrators from the other solen
|
||||
* colony and eliminating them. Slay 7 of them and then return to me.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Farewell for now and good hunting.
|
||||
*/
|
||||
return 1054084;
|
||||
|
|
@ -97,17 +97,17 @@ namespace Server.Engines.Quests.Matriarch
|
|||
get
|
||||
{
|
||||
/* <I>The Solen Matriarch looks up as you approach.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* You're back, but you have not yet eliminated 7 infiltrators from the enemy
|
||||
* colony. Return when you have completed this task.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Carry on. I'll be waiting for your return.
|
||||
*/
|
||||
return 1054089;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Logged{ get{ return false; } }
|
||||
public override bool Logged => false;
|
||||
|
||||
public DuringKillInfiltratorsConversation()
|
||||
{
|
||||
|
|
@ -121,14 +121,14 @@ namespace Server.Engines.Quests.Matriarch
|
|||
get
|
||||
{
|
||||
/* <I>The Solen Matriarch nods favorably as you approach her.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* Marvelous! I'm impressed at your ability to hunt and kill enemies for me.
|
||||
* My colony is thankful.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Now I must ask that you gather some water for me. A standard pitcher of water
|
||||
* holds approximately one gallon. Please decant 8 gallons of fresh water
|
||||
* into our water vats.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Farewell for now.
|
||||
*/
|
||||
return 1054091;
|
||||
|
|
@ -152,17 +152,17 @@ namespace Server.Engines.Quests.Matriarch
|
|||
get
|
||||
{
|
||||
/* <I>The Solen Matriarch looks up as you approach.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* You're back, but you have not yet gathered 8 gallons of water. Return when
|
||||
* you have completed this task.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Carry on. I'll be waiting for your return.
|
||||
*/
|
||||
return 1054094;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Logged{ get{ return false; } }
|
||||
public override bool Logged => false;
|
||||
|
||||
public DuringWaterGatheringConversation()
|
||||
{
|
||||
|
|
@ -181,12 +181,12 @@ namespace Server.Engines.Quests.Matriarch
|
|||
{
|
||||
/* <I>The Solen Matriarch listens as you report the completion of your
|
||||
* tasks to her.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* I give you my thanks for your help, and I will gladly process some zoogi
|
||||
* fungus into powder of translocation for you. Two of the zoogi fungi are
|
||||
* required for each measure of the powder. I will process up to 200 zoogi fungi
|
||||
* into 100 measures of powder of translocation.<BR><BR>
|
||||
*
|
||||
*
|
||||
* I will also give you some gold for assisting me and my colony, but first let's
|
||||
* take care of your zoogi fungus.
|
||||
*/
|
||||
|
|
@ -196,15 +196,15 @@ namespace Server.Engines.Quests.Matriarch
|
|||
{
|
||||
/* <I>The Solen Matriarch listens as you report the completion of your
|
||||
* tasks to her.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* I give you my thanks for your help, and I will gladly make you a friend of my
|
||||
* solen colony. My warriors, workers, and queens will not longer look at you
|
||||
* as an intruder and attack you when you enter our lair.<BR><BR>
|
||||
*
|
||||
*
|
||||
* I will also process some zoogi fungus into powder of translocation for you.
|
||||
* Two of the zoogi fungi are required for each measure of the powder. I will
|
||||
* process up to 200 zoogi fungi into 100 measures of powder of translocation.<BR><BR>
|
||||
*
|
||||
*
|
||||
* I will also give you some gold for assisting me and my colony, but first let's
|
||||
* take care of your zoogi fungus.
|
||||
*/
|
||||
|
|
@ -249,7 +249,7 @@ namespace Server.Engines.Quests.Matriarch
|
|||
get
|
||||
{
|
||||
/* <I>The Solen Matriarch smiles as you greet her.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* I will gladly process some zoogi fungus into powder of translocation for you.
|
||||
* Two of the zoogi fungi are required for each measure of the powder.
|
||||
* I will process up to 200 zoogi fungi into 100 measures of powder of translocation.
|
||||
|
|
@ -258,7 +258,7 @@ namespace Server.Engines.Quests.Matriarch
|
|||
}
|
||||
}
|
||||
|
||||
public override bool Logged{ get{ return false; } }
|
||||
public override bool Logged => false;
|
||||
|
||||
public DuringFungiProcessConversation()
|
||||
{
|
||||
|
|
@ -272,10 +272,10 @@ namespace Server.Engines.Quests.Matriarch
|
|||
get
|
||||
{
|
||||
/* <I>The Solen Matriarch looks at you with a smile.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* While I'd like to finish conducting our business, it seems that you're a
|
||||
* bit overloaded with equipment at the moment.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Perhaps you should free some room in your backpack before we proceed.
|
||||
*/
|
||||
return 1054102;
|
||||
|
|
@ -284,7 +284,7 @@ namespace Server.Engines.Quests.Matriarch
|
|||
|
||||
private bool m_Logged;
|
||||
|
||||
public override bool Logged{ get{ return m_Logged; } }
|
||||
public override bool Logged => m_Logged;
|
||||
|
||||
public FullBackpackConversation( bool logged )
|
||||
{
|
||||
|
|
@ -310,7 +310,7 @@ namespace Server.Engines.Quests.Matriarch
|
|||
get
|
||||
{
|
||||
/* <I>The Solen Matriarch smiles as you greet her.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* Ah good, you've returned. I will conclude our business by giving you
|
||||
* gold I owe you for aiding me.
|
||||
*/
|
||||
|
|
@ -327,4 +327,4 @@ namespace Server.Engines.Quests.Matriarch
|
|||
System.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,13 +14,11 @@ namespace Server.Engines.Quests.Matriarch
|
|||
public abstract class BaseSolenMatriarch : BaseQuester
|
||||
{
|
||||
public abstract bool RedSolen{ get; }
|
||||
|
||||
public override bool DisallowAllMoves{ get{ return false; } }
|
||||
public override string DefaultName => "the solen matriarch";
|
||||
public override bool DisallowAllMoves => false;
|
||||
|
||||
public BaseSolenMatriarch()
|
||||
{
|
||||
Name = "the solen matriarch";
|
||||
|
||||
Body = 0x328;
|
||||
|
||||
if ( !RedSolen )
|
||||
|
|
@ -283,7 +281,7 @@ namespace Server.Engines.Quests.Matriarch
|
|||
|
||||
public class RedSolenMatriarch : BaseSolenMatriarch
|
||||
{
|
||||
public override bool RedSolen{ get{ return true; } }
|
||||
public override bool RedSolen => true;
|
||||
|
||||
[Constructible]
|
||||
public RedSolenMatriarch()
|
||||
|
|
@ -311,7 +309,7 @@ namespace Server.Engines.Quests.Matriarch
|
|||
|
||||
public class BlackSolenMatriarch : BaseSolenMatriarch
|
||||
{
|
||||
public override bool RedSolen{ get{ return false; } }
|
||||
public override bool RedSolen => false;
|
||||
|
||||
[Constructible]
|
||||
public BlackSolenMatriarch()
|
||||
|
|
@ -336,4 +334,4 @@ namespace Server.Engines.Quests.Matriarch
|
|||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,21 +44,21 @@ namespace Server.Engines.Quests.Matriarch
|
|||
if ( IsFriend( From, RedSolen ) )
|
||||
{
|
||||
/* <I>The Solen Matriarch smiles happily as you greet her.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* Hello again. It is always good to see a friend of our colony.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Would you like me to process some zoogi fungus into powder of translocation
|
||||
* for you? I would be happy to do so if you will first undertake a couple
|
||||
* tasks for me.<BR><BR>
|
||||
*
|
||||
*
|
||||
* First, I would like for you to eliminate some infiltrators from the other
|
||||
* solen colony. They are spying on my colony, and I fear for the safety of my
|
||||
* people. They must be slain.<BR><BR>
|
||||
*
|
||||
*
|
||||
* After that, I must ask that you gather some water for me. Our water supplies
|
||||
* are inadequate, so we must try to supplement our reserve using water vats here
|
||||
* in our lair.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Will you accept my offer?
|
||||
*/
|
||||
return 1054083;
|
||||
|
|
@ -66,26 +66,26 @@ namespace Server.Engines.Quests.Matriarch
|
|||
else
|
||||
{
|
||||
/* <I>The Solen Matriarch smiles happily as she eats the seed you offered.</I><BR><BR>
|
||||
*
|
||||
*
|
||||
* I think you for that seed. I was quite delicious. So full of flavor.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Hmm... if you would like, I could make you a friend of my colony. This would stop
|
||||
* the warriors, workers, and queens of my colony from thinking you are an intruder,
|
||||
* thus they would not attack you. In addition, as a friend of my colony I will process
|
||||
* zoogi fungus into powder of translocation for you.<BR><BR>
|
||||
*
|
||||
*
|
||||
* To become a friend of my colony, I ask that you complete a couple tasks for me. These
|
||||
* are the same tasks I will ask of you when you wish me to process zoogi fungus,
|
||||
* by the way.<BR><BR>
|
||||
*
|
||||
*
|
||||
* First, I would like for you to eliminate some infiltrators from the other solen colony.
|
||||
* They are spying on my colony, and I fear for the safety of my people. They must
|
||||
* be slain.<BR><BR>
|
||||
*
|
||||
*
|
||||
* After that, I must ask that you gather some water for me. Our water supplies are
|
||||
* inadequate, so we must try to supplement our reserve using water vats here in our
|
||||
* lair.<BR><BR>
|
||||
*
|
||||
*
|
||||
* Will you accept my offer?
|
||||
*/
|
||||
return 1054082;
|
||||
|
|
@ -94,7 +94,7 @@ namespace Server.Engines.Quests.Matriarch
|
|||
}
|
||||
|
||||
public override TimeSpan RestartDelay{ get{ return TimeSpan.Zero; } }
|
||||
public override bool IsTutorial{ get{ return false; } }
|
||||
public override bool IsTutorial => false;
|
||||
|
||||
public override int Picture{ get{ return 0x15C9; } }
|
||||
|
||||
|
|
@ -157,4 +157,4 @@ namespace Server.Engines.Quests.Matriarch
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue