Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -9,16 +9,16 @@ namespace Server.Mobiles
[CorpseName( "a killer pumpkin corpse" )]
public class PumpkinHead : BaseCreature
{
public override bool AutoDispel { get { return true; } }
public override bool BardImmune { get { return true; } }
public override bool Unprovokable { get { return true; } }
public override bool AreaPeaceImmune { get { return true; } }
public override bool AutoDispel => true;
public override bool BardImmune => true;
public override bool Unprovokable => true;
public override bool AreaPeaceImmune => true;
public override string DefaultName => "a killer pumpkin";
[Constructible]
public PumpkinHead()
: base( Utility.RandomBool() ? AIType.AI_Melee : AIType.AI_Mage, FightMode.Closest, 10, 1, 0.05, 0.1 )
{
Name = "a killer pumpkin";
Body = 1246 + Utility.Random( 2 );
BaseSoundID = 268;

View file

@ -248,7 +248,7 @@ namespace Server.Engines.Events
AddLoot( LootPack.Meager );
}
public override bool BleedImmune { get { return true; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune { get { return Poison.Regular; } }
@ -287,4 +287,4 @@ namespace Server.Engines.Events
m_DeadPlayer = ( PlayerMobile )reader.ReadMobile();
}
}
}
}