Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -9,16 +9,16 @@ namespace Server.Mobiles
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[CorpseName( "a killer pumpkin corpse" )]
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public class PumpkinHead : BaseCreature
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{
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public override bool AutoDispel { get { return true; } }
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public override bool BardImmune { get { return true; } }
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public override bool Unprovokable { get { return true; } }
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public override bool AreaPeaceImmune { get { return true; } }
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public override bool AutoDispel => true;
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public override bool BardImmune => true;
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public override bool Unprovokable => true;
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public override bool AreaPeaceImmune => true;
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public override string DefaultName => "a killer pumpkin";
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[Constructible]
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public PumpkinHead()
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: base( Utility.RandomBool() ? AIType.AI_Melee : AIType.AI_Mage, FightMode.Closest, 10, 1, 0.05, 0.1 )
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{
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Name = "a killer pumpkin";
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Body = 1246 + Utility.Random( 2 );
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BaseSoundID = 268;
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@ -248,7 +248,7 @@ namespace Server.Engines.Events
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AddLoot( LootPack.Meager );
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}
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public override bool BleedImmune { get { return true; } }
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public override bool BleedImmune => true;
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public override Poison PoisonImmune { get { return Poison.Regular; } }
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@ -287,4 +287,4 @@ namespace Server.Engines.Events
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m_DeadPlayer = ( PlayerMobile )reader.ReadMobile();
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}
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}
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}
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}
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