Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
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@ -120,7 +120,7 @@ namespace Server.Items
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{
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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@ -219,7 +219,7 @@ namespace Server.Items
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m_Item.Delete();
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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@ -288,7 +288,7 @@ namespace Server.Items
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{
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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@ -389,7 +389,7 @@ namespace Server.Items
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m_Item.Delete();
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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@ -4,7 +4,7 @@ namespace Server.Items
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{
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public class PortcullisNS : BaseDoor
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{
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public override bool UseChainedFunctionality{ get{ return true; } }
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public override bool UseChainedFunctionality => true;
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[Constructible]
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public PortcullisNS() : base( 0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
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@ -32,7 +32,7 @@ namespace Server.Items
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public class PortcullisEW : BaseDoor
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{
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public override bool UseChainedFunctionality{ get{ return true; } }
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public override bool UseChainedFunctionality => true;
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[Constructible]
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public PortcullisEW() : base( 0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
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@ -57,4 +57,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -1,325 +1,325 @@
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using System;
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namespace Server.Items
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{
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public class StatueSouth : Item
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{
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[Constructible]
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public StatueSouth() : base(0x139A)
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{
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Weight = 10;
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}
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public StatueSouth(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueSouth2 : Item
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{
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[Constructible]
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public StatueSouth2() : base(0x1227)
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{
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Weight = 10;
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}
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public StatueSouth2(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueNorth : Item
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{
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[Constructible]
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public StatueNorth() : base(0x139B)
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{
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Weight = 10;
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}
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public StatueNorth(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueWest : Item
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{
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[Constructible]
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public StatueWest() : base(0x1226)
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{
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Weight = 10;
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}
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public StatueWest(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueEast : Item
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{
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[Constructible]
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public StatueEast() : base(0x139C)
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{
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Weight = 10;
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}
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public StatueEast(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueEast2 : Item
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{
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[Constructible]
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public StatueEast2() : base(0x1224)
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{
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Weight = 10;
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}
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public StatueEast2(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueSouthEast : Item
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{
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[Constructible]
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public StatueSouthEast() : base(0x1225)
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{
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Weight = 10;
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}
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public StatueSouthEast(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BustSouth : Item
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{
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[Constructible]
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public BustSouth() : base(0x12CB)
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{
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Weight = 10;
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}
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public BustSouth(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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using System;
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namespace Server.Items
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{
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public class StatueSouth : Item
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{
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[Constructible]
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public StatueSouth() : base(0x139A)
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{
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Weight = 10;
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}
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public StatueSouth(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueSouth2 : Item
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{
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[Constructible]
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public StatueSouth2() : base(0x1227)
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{
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Weight = 10;
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}
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public StatueSouth2(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueNorth : Item
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{
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[Constructible]
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public StatueNorth() : base(0x139B)
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{
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Weight = 10;
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}
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public StatueNorth(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueWest : Item
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{
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[Constructible]
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public StatueWest() : base(0x1226)
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{
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Weight = 10;
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}
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public StatueWest(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueEast : Item
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{
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[Constructible]
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public StatueEast() : base(0x139C)
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{
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Weight = 10;
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}
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public StatueEast(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueEast2 : Item
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{
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[Constructible]
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public StatueEast2() : base(0x1224)
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{
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Weight = 10;
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}
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public StatueEast2(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatueSouthEast : Item
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{
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[Constructible]
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public StatueSouthEast() : base(0x1225)
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{
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Weight = 10;
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}
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public StatueSouthEast(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BustSouth : Item
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{
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[Constructible]
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public BustSouth() : base(0x12CB)
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{
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Weight = 10;
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}
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public BustSouth(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BustEast : Item
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{
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[Constructible]
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public BustEast() : base(0x12CA)
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{
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Weight = 10;
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}
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public BustEast(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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int version = reader.ReadInt();
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}
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}
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public class BustEast : Item
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{
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[Constructible]
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public BustEast() : base(0x12CA)
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{
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Weight = 10;
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}
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public BustEast(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StatuePegasus : Item
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{
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[Constructible]
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public StatuePegasus() : base(0x139D)
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{
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Weight = 10;
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}
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public StatuePegasus(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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|
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writer.Write((int) 0);
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}
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int version = reader.ReadInt();
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}
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}
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public class StatuePegasus : Item
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{
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[Constructible]
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public StatuePegasus() : base(0x139D)
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{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatuePegasus2() : base(0x1228)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatuePegasus2() : base(0x1228)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTowerSculpture : Item
|
||||
{
|
||||
|
|
@ -347,4 +347,4 @@ namespace Server.Items
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ namespace Server.Items
|
|||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
@ -39,4 +39,4 @@ namespace Server.Items
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue