Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -63,7 +63,7 @@ namespace Server.Items
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#endregion
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#region Random Critters
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typeof( Sewerrat ), typeof( GiantRat ), typeof( DireWolf ), typeof( TimberWolf ),
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typeof( SewerRat ), typeof( GiantRat ), typeof( DireWolf ), typeof( TimberWolf ),
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typeof( Cougar ), typeof( Alligator )
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#endregion
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};
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@ -89,7 +89,7 @@ namespace Server.Items
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[Constructible]
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public DeceitBrazier() : base( 0xE31 )
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{
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Movable = false;
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Movable = false;
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Light = LightType.Circle225;
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m_NextSpawn = DateTime.UtcNow;
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m_NextSpawnDelay = TimeSpan.FromMinutes( 15.0 );
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@ -130,7 +130,7 @@ namespace Server.Items
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 500761 );// Heed this warning well, and use this brazier at your own peril.
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}
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public override bool HandlesOnMovement { get { return true; } }
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public override bool HandlesOnMovement => true;
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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@ -223,4 +223,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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