Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -63,7 +63,7 @@ namespace Server.Items
#endregion
#region Random Critters
typeof( Sewerrat ), typeof( GiantRat ), typeof( DireWolf ), typeof( TimberWolf ),
typeof( SewerRat ), typeof( GiantRat ), typeof( DireWolf ), typeof( TimberWolf ),
typeof( Cougar ), typeof( Alligator )
#endregion
};
@ -89,7 +89,7 @@ namespace Server.Items
[Constructible]
public DeceitBrazier() : base( 0xE31 )
{
Movable = false;
Movable = false;
Light = LightType.Circle225;
m_NextSpawn = DateTime.UtcNow;
m_NextSpawnDelay = TimeSpan.FromMinutes( 15.0 );
@ -130,7 +130,7 @@ namespace Server.Items
PublicOverheadMessage( MessageType.Regular, 0x3B2, 500761 );// Heed this warning well, and use this brazier at your own peril.
}
public override bool HandlesOnMovement { get { return true; } }
public override bool HandlesOnMovement => true;
public override void OnMovement( Mobile m, Point3D oldLocation )
{
@ -223,4 +223,4 @@ namespace Server.Items
}
}
}
}
}