Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -4,8 +4,8 @@ namespace Server.Items
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{
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public class FurnitureDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
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{
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public override bool AllowDyables{ get{ return false; } }
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public override bool AllowFurniture{ get{ return true; } }
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public override bool AllowDyables => false;
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public override bool AllowFurniture => true;
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public override int TargetMessage{ get{ return 501019; } } // Select the furniture to dye.
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public override int FailMessage{ get{ return 501021; } } // That is not a piece of furniture.
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public override int LabelNumber{ get{ return 1041246; } } // Furniture Dye Tub
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@ -73,4 +73,4 @@ namespace Server.Items
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LootType = LootType.Blessed;
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}
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}
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}
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}
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@ -4,8 +4,8 @@ namespace Server.Items
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{
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public class LeatherDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
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{
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public override bool AllowDyables{ get{ return false; } }
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public override bool AllowLeather{ get{ return true; } }
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public override bool AllowDyables => false;
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public override bool AllowLeather => true;
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public override int TargetMessage{ get{ return 1042416; } } // Select the leather item to dye.
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public override int FailMessage{ get{ return 1042418; } } // You can only dye leather with this tub.
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public override int LabelNumber{ get{ return 1041284; } } // Leather Dye Tub
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@ -71,4 +71,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -4,9 +4,9 @@ namespace Server.Items
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{
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public class MetallicClothDyetub : DyeTub
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{
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public override int LabelNumber { get { return 1152920; } } // Metallic Cloth ...
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public override int LabelNumber { get { return 1152920; } } // Metallic Cloth ...
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public override bool MetallicHues { get { return true; } }
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public override bool MetallicHues => true;
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[Constructible]
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public MetallicClothDyetub()
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@ -33,4 +33,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,9 +6,9 @@ namespace Server.Items
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{
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public override CustomHuePicker CustomHuePicker{ get{ return null; } }
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public override int LabelNumber { get { return 1153495; } } // Metallic Leather ...
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public override int LabelNumber { get { return 1153495; } } // Metallic Leather ...
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public override bool MetallicHues { get { return true; } }
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public override bool MetallicHues => true;
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[Constructible]
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public MetallicLeatherDyeTub()
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@ -43,4 +43,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -4,8 +4,8 @@ namespace Server.Items
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{
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public class RunebookDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
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{
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public override bool AllowDyables{ get{ return false; } }
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public override bool AllowRunebooks{ get{ return true; } }
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public override bool AllowDyables => false;
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public override bool AllowRunebooks => true;
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public override int TargetMessage{ get{ return 1049774; } } // Target the runebook or runestone to dye
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public override int FailMessage{ get{ return 1049775; } } // You can only dye runestones or runebooks with this tub.
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public override int LabelNumber{ get{ return 1049740; } } // Runebook Dye Tub
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@ -71,4 +71,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -4,8 +4,8 @@ namespace Server.Items
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{
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public class StatuetteDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
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{
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public override bool AllowDyables{ get{ return false; } }
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public override bool AllowStatuettes{ get{ return true; } }
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public override bool AllowDyables => false;
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public override bool AllowStatuettes => true;
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public override int TargetMessage{ get{ return 1049777; } } // Target the statuette to dye
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public override int FailMessage{ get{ return 1049778; } } // You can only dye veteran reward statuettes with this tub.
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public override int LabelNumber{ get{ return 1049741; } } // Reward Statuette Dye Tub
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@ -71,4 +71,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -7,7 +7,7 @@ namespace Server.Items /* High seas, loot from merchant ship's hold, also a "unc
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{
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public override int LabelNumber { get { return 1149984; } } // White Cloth Dye Tub
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public override bool Redyable { get { return false; } }
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public override bool Redyable => false;
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[Constructible]
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public WhiteClothDyeTub()
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@ -34,4 +34,4 @@ namespace Server.Items /* High seas, loot from merchant ship's hold, also a "unc
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber { get { return 1149900; } } // White Leather Dye Tub
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public override bool Redyable { get { return false; } }
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public override bool Redyable => false;
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[Constructible]
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public WhiteLeatherDyeTub()
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@ -36,4 +36,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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