Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
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@ -8,7 +8,7 @@ namespace Server.Items
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public class CreepyPortraitComponent : AddonComponent
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{
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public override int LabelNumber { get { return 1074481; } } // Creepy portrait
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public override bool HandlesOnMovement { get { return true; } }
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public override bool HandlesOnMovement => true;
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public CreepyPortraitComponent() : base( 0x2A69 )
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{
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@ -71,7 +71,7 @@ namespace Server.Items
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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if ( version == 0 && ItemID != 0x2A69 && ItemID != 0x2A6D )
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ItemID = 0x2A69;
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}
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@ -6,7 +6,7 @@ namespace Server.Items
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public class HaunterMirrorComponent : AddonComponent
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{
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public override int LabelNumber { get { return 1074800; } } // Haunted Mirror
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public override bool HandlesOnMovement { get { return true; } }
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public override bool HandlesOnMovement => true;
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public HaunterMirrorComponent() : base( 0x2A7B )
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{
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@ -8,7 +8,7 @@ namespace Server.Items
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public class CurtainsComponent : AddonComponent, IDyable
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{
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public override int LabelNumber { get { return 1076280; } } // Curtains
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public override bool DisplayWeight { get { return false; } }
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public override bool DisplayWeight => false;
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private int m_ClosedID;
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@ -86,7 +86,7 @@ namespace Server.Items
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public class CurtainsAddon : BaseAddon
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{
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public override BaseAddonDeed Deed { get { return new CurtainsDeed(); } }
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public override bool RetainDeedHue { get { return true; } }
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public override bool RetainDeedHue => true;
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[Constructible]
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public CurtainsAddon( bool east ) : base()
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@ -8,7 +8,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074475; } } // Grizzled Mare Statuette
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public override BaseCreature Summon{ get { return new GrizzledMare(); } }
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[Constructible]
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public GrizzledMareStatuette() : base( 0x2617 )
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{
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@ -22,14 +22,14 @@ namespace Server.Items
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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@ -39,7 +39,7 @@ namespace Server.Mobiles
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{
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public class GrizzledMare : HellSteed
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{
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public override bool DeleteOnRelease { get { return true; } }
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public override bool DeleteOnRelease => true;
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private static readonly string m_Myname = "a grizzled mare";
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@ -59,18 +59,18 @@ namespace Server.Mobiles
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public GrizzledMare( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( version < 1 )
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@ -5,29 +5,29 @@ namespace Server.Items
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{
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public class MinotaurHedge : Item
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{
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public override string DefaultName => "minotaur hedge";
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[Constructible]
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public MinotaurHedge() : base( Utility.Random( 3215, 4 ) )
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{
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Name = "minotaur hedge";
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Weight = 1.0;
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Weight = 1.0;
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}
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public MinotaurHedge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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@ -5,29 +5,29 @@ namespace Server.Items
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{
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public class TormentedChains : Item
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{
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public override string DefaultName => "chains of the tormented";
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[Constructible]
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public TormentedChains() : base( Utility.Random( 6663, 2 ) )
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{
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Name = "chains of the tormented";
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Weight = 1.0;
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Weight = 1.0;
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}
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public TormentedChains( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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@ -203,7 +203,7 @@ namespace Server.Items
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Hue = 0xF4;
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}
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public override bool HandlesOnMovement{ get{ return m_TurnedOn && IsLockedDown; } }
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public override bool HandlesOnMovement => m_TurnedOn && IsLockedDown;
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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@ -322,4 +322,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -5,10 +5,11 @@ namespace Server.Items
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{
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public class PlagueBeastGland : Item
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{
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public override string DefaultName => "a healthy gland";
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[Constructible]
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public PlagueBeastGland() : base( 0x1CEF )
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{
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Name = "A Healthy Gland";
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Weight = 1.0;
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Hue = 0x6;
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}
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@ -7,14 +7,11 @@ namespace Server.Items
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{
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public class PlagueBeastInnard : Item, IScissorable, ICarvable
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{
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public PlagueBeastLord Owner
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{
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get { return RootParent as PlagueBeastLord; }
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}
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public PlagueBeastLord Owner => RootParent as PlagueBeastLord;
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public override string DefaultName => "plague beast innards";
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public PlagueBeastInnard( int itemID, int hue ) : base( itemID )
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{
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Name = "plague beast innards";
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Hue = hue;
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Movable = false;
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Weight = 1.0;
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@ -16,12 +16,12 @@ namespace Server.Items
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set { m_Cut = value; }
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}
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public override string DefaultName => "a plague beast mutation core";
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[Constructible]
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public PlagueBeastMutationCore() : base( 0x1CF0 )
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{
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m_Cut = true;
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Name = "a plague beast mutation core";
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Weight = 1.0;
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Hue = 0x480;
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}
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@ -36,7 +36,7 @@ namespace Server.Items
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Movable = true;
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from.AddToBackpack( this );
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from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
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from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
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if ( owner != null )
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Timer.DelayCall<PlagueBeastLord>( TimeSpan.FromSeconds( 1 ), new TimerStateCallback<PlagueBeastLord>( KillParent ), owner );
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@ -153,7 +153,7 @@ namespace Server.Items
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if ( Owner != null )
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Owner.PlaySound( 0x187 );
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AddComponent( new PlagueBeastComponent( 0x1D0D, 0x0 ), 22, 3 );
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AddComponent( new PlagueBeastComponent( 0x1D12, 0x0 ), 15, 18 );
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AddComponent( new PlagueBeastComponent( 0x1DA3, 0x21 ), 26, 46 );
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@ -185,8 +185,8 @@ namespace Server.Items
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public class PlagueBeastRockOrgan : PlagueBeastOrgan
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{
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public override bool IsCuttable { get { return true; } }
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public override bool IsCuttable => true;
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public PlagueBeastRockOrgan() : base( 0x177A, 0x60 )
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{
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}
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@ -194,7 +194,7 @@ namespace Server.Items
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public override void Carve( Mobile from, Item with )
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{
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if ( IsAccessibleTo( from ) )
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with.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071896 ); // This is too crude an implement for such a procedure.
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with.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071896 ); // This is too crude an implement for such a procedure.
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}
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public override bool OnLifted( Mobile from, PlagueBeastComponent c )
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@ -218,7 +218,7 @@ namespace Server.Items
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AddComponent( new PlagueBeastComponent( 0x1777, 0x1 ), 10, 14 );
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if ( BrainHue > 0 )
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AddComponent( new PlagueBeastComponent( 0x1CF0, BrainHue, true ), 1, 24 ); // 22, 29
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AddComponent( new PlagueBeastComponent( 0x1CF0, BrainHue, true ), 1, 24 ); // 22, 29
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else
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AddComponent( new PlagueBeastBlood(), -7, 24 );
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}
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@ -245,7 +245,7 @@ namespace Server.Items
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public class PlagueBeastRubbleOrgan : PlagueBeastOrgan
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{
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private int m_Veins;
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public PlagueBeastRubbleOrgan() : base()
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{
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m_Veins = 3;
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@ -351,14 +351,14 @@ namespace Server.Items
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m_Veins = reader.ReadInt();
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}
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}
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public class PlagueBeastBackupOrgan : PlagueBeastOrgan
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{
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public override bool IsCuttable { get { return true; } }
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public override bool IsCuttable => true;
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private Timer m_Timer;
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private Item m_Gland;
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public PlagueBeastBackupOrgan() : base( 0x1362, 0x6 )
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{
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}
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@ -377,7 +377,7 @@ namespace Server.Items
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public override void Carve( Mobile from, Item with )
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{
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if ( IsAccessibleTo( from ) )
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with.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071896 ); // This is too crude an implement for such a procedure.
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with.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071896 ); // This is too crude an implement for such a procedure.
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}
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public override bool OnLifted( Mobile from, PlagueBeastComponent c )
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@ -530,7 +530,7 @@ namespace Server.Items
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return true;
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}
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}
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if ( m_Brains == 4 )
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FinishOpening( from );
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@ -21,14 +21,14 @@ namespace Server.Items
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{
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override bool DisplayLootType => false;
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public override void OnDoubleClick( Mobile from )
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{
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if (! from.InRange( this.GetWorldLocation(), 1 ))
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{
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from.LocalOverheadMessage( MessageType.Regular, 906, 1019045 ); // I can't reach that.
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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@ -46,4 +46,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -274,7 +274,7 @@ namespace Server.Items
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}
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public void SummonPet( Mobile from )
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{
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BaseCreature pet = this.Pet;
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@ -393,8 +393,8 @@ namespace Server.Items
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m_Ball = ball;
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}
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public override bool ClearHandsOnCast { get { return false; } }
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public override bool RevealOnCast { get { return true; } }
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public override bool ClearHandsOnCast => false;
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public override bool RevealOnCast => true;
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public override TimeSpan GetCastRecovery()
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{
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@ -468,4 +468,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -8,14 +8,14 @@ using Server.ContextMenus;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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{
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public class AnkhOfSacrificeComponent : AddonComponent
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{
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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{
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public override int LabelNumber{ get{ return 1027772; } } // Ankh of Sacrifice
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public AnkhOfSacrificeComponent( int itemID ) : base( itemID )
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{
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{
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}
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public AnkhOfSacrificeComponent( Serial serial ) : base( serial )
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@ -25,7 +25,7 @@ namespace Server.Items
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( from is PlayerMobile )
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list.Add( new LockKarmaEntry( (PlayerMobile)from, Addon as AnkhOfSacrificeAddon ) );
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@ -60,13 +60,13 @@ namespace Server.Items
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m.SendLocalizedMessage( 1060197 ); // You are not dead, and thus cannot be resurrected!
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}
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else if ( m.AnkhNextUse > DateTime.UtcNow )
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{
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{
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TimeSpan delay = m.AnkhNextUse - DateTime.UtcNow;
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if ( delay.TotalMinutes > 0 )
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m.SendLocalizedMessage( 1079265, Math.Round( delay.TotalMinutes ).ToString() ); // You must wait ~1_minutes~ minutes before you can use this item.
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else
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m.SendLocalizedMessage( 1079263, Math.Round( delay.TotalSeconds ).ToString() ); // You must wait ~1_seconds~ seconds before you can use this item.
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m.SendLocalizedMessage( 1079263, Math.Round( delay.TotalSeconds ).ToString() ); // You must wait ~1_seconds~ seconds before you can use this item.
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}
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else
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{
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@ -152,17 +152,17 @@ namespace Server.Items
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}
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public class AnkhOfSacrificeAddon : BaseAddon, IRewardItem
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{
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public override bool HandlesOnMovement{ get{ return true; } }
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public override bool HandlesOnMovement => true;
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public override BaseAddonDeed Deed
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{
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{
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get
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{
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{
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AnkhOfSacrificeDeed deed = new AnkhOfSacrificeDeed();
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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return deed;
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}
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}
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private bool m_IsRewardItem;
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@ -172,11 +172,11 @@ namespace Server.Items
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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}
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[Constructible]
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public AnkhOfSacrificeAddon( bool east ) : base()
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{
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{
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if ( east )
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{
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AddComponent( new AnkhOfSacrificeComponent( 0x1D98 ), 0, 0, 0 );
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@ -212,35 +212,35 @@ namespace Server.Items
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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}
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}
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}
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public class AnkhOfSacrificeDeed : BaseAddonDeed, IRewardItem, IRewardOption
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{
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public override int LabelNumber{ get{ return 1080397; } } // Deed For An Ankh Of Sacrifice
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public override BaseAddon Addon
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{
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{
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get
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{
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{
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AnkhOfSacrificeAddon addon = new AnkhOfSacrificeAddon( m_East );
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addon.IsRewardItem = m_IsRewardItem;
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return addon;
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}
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return addon;
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}
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}
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||||
|
||||
|
||||
private bool m_East;
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
|
|
@ -250,7 +250,7 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public AnkhOfSacrificeDeed() : this( false )
|
||||
{
|
||||
|
|
@ -267,25 +267,25 @@ namespace Server.Items
|
|||
public AnkhOfSacrificeDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.CloseGump( typeof( RewardOptionGump ) );
|
||||
from.SendGump( new RewardOptionGump( this ) );
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
|
||||
from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1080457 ); // 10th Year Veteran Reward
|
||||
}
|
||||
|
|
@ -304,7 +304,7 @@ namespace Server.Items
|
|||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,20 +7,20 @@ using Server.Targeting;
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class Banner : Item, IAddon, IDyable, IRewardItem
|
||||
{
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public Item Deed
|
||||
{
|
||||
{
|
||||
get
|
||||
{
|
||||
{
|
||||
BannerDeed deed = new BannerDeed();
|
||||
deed.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
return deed;
|
||||
}
|
||||
return deed;
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
|
@ -31,15 +31,15 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
public bool FacingSouth
|
||||
{
|
||||
get{ return ( ItemID & 0x1 ) == 0; }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public Banner( int itemID ) : base( itemID )
|
||||
{
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Movable = false;
|
||||
}
|
||||
|
|
@ -51,17 +51,17 @@ namespace Server.Items
|
|||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076218 ); // 2nd Year Veteran Reward
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from.InRange( Location, 2 ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
from.CloseGump( typeof( RewardDemolitionGump ) );
|
||||
|
|
@ -79,19 +79,19 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
|
|
@ -101,19 +101,19 @@ namespace Server.Items
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public bool CouldFit( IPoint3D p, Map map )
|
||||
{
|
||||
{
|
||||
if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
|
||||
return false;
|
||||
|
||||
|
||||
if ( FacingSouth )
|
||||
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
|
||||
else
|
||||
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class BannerDeed : Item, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041007; } } // a banner deed
|
||||
|
|
@ -128,7 +128,7 @@ namespace Server.Items
|
|||
}
|
||||
[Constructible]
|
||||
public BannerDeed() : base( 0x14F0 )
|
||||
{
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
|
@ -136,20 +136,20 @@ namespace Server.Items
|
|||
public BannerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076218 ); // 2nd Year Veteran Reward
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
|
@ -163,7 +163,7 @@ namespace Server.Items
|
|||
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
|
|
@ -171,41 +171,41 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
public const int Start = 0x15AE;
|
||||
public const int End = 0x15F4;
|
||||
|
||||
|
||||
private BannerDeed m_Banner;
|
||||
|
||||
|
||||
public InternalGump( BannerDeed banner ) : base( 100, 200 )
|
||||
{
|
||||
m_Banner = banner;
|
||||
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 25, 0, 520, 230, 0xA28 );
|
||||
AddBackground( 25, 0, 520, 230, 0xA28 );
|
||||
AddLabel( 70, 12, 0x3E3, "Choose a Banner:" );
|
||||
|
||||
|
||||
|
||||
int itemID = Start;
|
||||
|
||||
for ( int i = 1; i <= 4; i++ )
|
||||
|
|
@ -223,16 +223,16 @@ namespace Server.Items
|
|||
|
||||
if ( i < 4 )
|
||||
AddButton( 475, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, i + 1 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Banner == null | m_Banner.Deleted )
|
||||
return;
|
||||
|
||||
Mobile m = sender.Mobile;
|
||||
|
||||
return;
|
||||
|
||||
Mobile m = sender.Mobile;
|
||||
|
||||
if ( info.ButtonID >= Start && info.ButtonID <= End )
|
||||
{
|
||||
if ( ( info.ButtonID & 0x1 ) == 0 )
|
||||
|
|
@ -243,23 +243,23 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private BannerDeed m_Banner;
|
||||
private int m_ItemID;
|
||||
|
||||
|
||||
public InternalTarget( BannerDeed banner, int itemID ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Banner = banner;
|
||||
m_ItemID = itemID;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Banner == null || m_Banner.Deleted )
|
||||
return;
|
||||
|
||||
|
||||
if ( m_Banner.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
|
@ -268,22 +268,22 @@ namespace Server.Items
|
|||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
Map map = from.Map;
|
||||
|
||||
|
||||
if ( p == null || map == null )
|
||||
return;
|
||||
|
||||
|
||||
Point3D p3d = new Point3D( p );
|
||||
ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
|
||||
|
||||
|
||||
if ( map.CanFit( p3d, id.Height ) )
|
||||
{
|
||||
house = BaseHouse.FindHouseAt( p3d, map, id.Height );
|
||||
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
|
||||
bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
|
||||
|
||||
|
||||
if ( north && west )
|
||||
{
|
||||
from.CloseGump( typeof( FacingGump ) );
|
||||
|
|
@ -292,12 +292,12 @@ namespace Server.Items
|
|||
else if ( north || west )
|
||||
{
|
||||
Banner banner = null;
|
||||
|
||||
|
||||
if ( north )
|
||||
banner = new Banner( m_ItemID );
|
||||
else if ( west )
|
||||
banner = new Banner( m_ItemID + 1 );
|
||||
|
||||
|
||||
house.Addons.Add( banner );
|
||||
|
||||
banner.IsRewardItem = m_Banner.IsRewardItem;
|
||||
|
|
@ -306,42 +306,42 @@ namespace Server.Items
|
|||
m_Banner.Delete();
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall.
|
||||
from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
|
||||
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
|
||||
private class FacingGump : Gump
|
||||
{
|
||||
private BannerDeed m_Banner;
|
||||
private int m_ItemID;
|
||||
private Point3D m_Location;
|
||||
private BaseHouse m_House;
|
||||
|
||||
|
||||
private enum Buttons
|
||||
{
|
||||
Cancel,
|
||||
East,
|
||||
South
|
||||
}
|
||||
|
||||
|
||||
public FacingGump( BannerDeed banner, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
|
||||
{
|
||||
m_Banner = banner;
|
||||
m_ItemID = itemID;
|
||||
m_Location = location;
|
||||
m_House = house;
|
||||
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
|
|
@ -357,19 +357,19 @@ namespace Server.Items
|
|||
AddButton( 50, 35, 0x868, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
|
||||
AddButton( 145, 35, 0x868, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Banner == null || m_Banner.Deleted || m_House == null )
|
||||
return;
|
||||
|
||||
Banner banner = null;
|
||||
|
||||
return;
|
||||
|
||||
Banner banner = null;
|
||||
|
||||
if ( info.ButtonID == (int) Buttons.East )
|
||||
banner = new Banner( m_ItemID + 1 );
|
||||
if ( info.ButtonID == (int) Buttons.South )
|
||||
banner = new Banner( m_ItemID );
|
||||
|
||||
|
||||
if ( banner != null )
|
||||
{
|
||||
m_House.Addons.Add( banner );
|
||||
|
|
|
|||
|
|
@ -5,14 +5,14 @@ using Server.Network;
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class BloodyPentagramComponent : AddonComponent
|
||||
{
|
||||
public override bool DisplayWeight{ get{ return false; } }
|
||||
public override bool DisplayWeight => false;
|
||||
public override int LabelNumber{ get{ return 1080279; } } // Bloody Pentagram
|
||||
|
||||
public BloodyPentagramComponent( int itemID ) : base( itemID )
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
public BloodyPentagramComponent( Serial serial ) : base( serial )
|
||||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
|
@ -37,14 +37,14 @@ namespace Server.Items
|
|||
public class BloodyPentagramAddon : BaseAddon, IRewardItem
|
||||
{
|
||||
public override BaseAddonDeed Deed
|
||||
{
|
||||
{
|
||||
get
|
||||
{
|
||||
{
|
||||
BloodyPentagramDeed deed = new BloodyPentagramDeed();
|
||||
deed.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
return deed;
|
||||
}
|
||||
return deed;
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
|
@ -55,10 +55,10 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public BloodyPentagramAddon() : base()
|
||||
{
|
||||
{
|
||||
AddComponent( new BloodyPentagramComponent( 0x1CF9 ), 0, 1, 0 );
|
||||
AddComponent( new BloodyPentagramComponent( 0x1CF8 ), 0, 2, 0 );
|
||||
AddComponent( new BloodyPentagramComponent( 0x1CF7 ), 0, 3, 0 );
|
||||
|
|
@ -109,35 +109,35 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class BloodyPentagramDeed : BaseAddonDeed, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1080384; } } // Bloody Pentagram
|
||||
|
||||
public override BaseAddon Addon
|
||||
{
|
||||
{
|
||||
get
|
||||
{
|
||||
{
|
||||
BloodyPentagramAddon addon = new BloodyPentagramAddon();
|
||||
addon.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
return addon;
|
||||
}
|
||||
return addon;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
|
|
@ -156,19 +156,19 @@ namespace Server.Items
|
|||
public BloodyPentagramDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076221 ); // 5th Year Veteran Reward
|
||||
}
|
||||
|
|
@ -187,7 +187,7 @@ namespace Server.Items
|
|||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@ using Server.Network;
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class RewardBrazier : Item, IRewardItem
|
||||
{
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
|
|
@ -33,10 +33,10 @@ namespace Server.Items
|
|||
{
|
||||
0x19AA, 0x19BB
|
||||
};
|
||||
|
||||
|
||||
[Constructible]
|
||||
public RewardBrazier() : this( Utility.RandomList( m_Art ) )
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
|
|
@ -63,7 +63,7 @@ namespace Server.Items
|
|||
{
|
||||
if ( m_Fire == null )
|
||||
m_Fire = new Item();
|
||||
|
||||
|
||||
m_Fire.ItemID = 0x19AB;
|
||||
m_Fire.Movable = false;
|
||||
m_Fire.MoveToWorld( new Point3D( X, Y, Z + ItemData.Height + 2 ), Map );
|
||||
|
|
@ -102,7 +102,7 @@ namespace Server.Items
|
|||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076222 ); // 6th Year Veteran Reward
|
||||
}
|
||||
|
|
@ -112,7 +112,7 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
writer.Write( (Item) m_Fire );
|
||||
}
|
||||
|
|
@ -122,12 +122,12 @@ namespace Server.Items
|
|||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
m_Fire = reader.ReadItem();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RewardBrazierDeed : Item, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1080527; } } // Brazier Deed
|
||||
|
|
@ -151,7 +151,7 @@ namespace Server.Items
|
|||
public RewardBrazierDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
|
|
@ -188,7 +188,7 @@ namespace Server.Items
|
|||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,20 +7,20 @@ using Server.Targeting;
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class DecorativeShield : Item, IAddon, IRewardItem
|
||||
{
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public Item Deed
|
||||
{
|
||||
{
|
||||
get
|
||||
{
|
||||
{
|
||||
DecorativeShieldDeed deed = new DecorativeShieldDeed();
|
||||
deed.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
return deed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
|
@ -31,47 +31,47 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
public bool FacingSouth
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID < 0x1582 )
|
||||
return ( ItemID & 0x1 ) == 0;
|
||||
|
||||
return ItemID <= 0x1585;
|
||||
|
||||
return ItemID <= 0x1585;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public DecorativeShield() : this( 0x156C )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public DecorativeShield( int itemID ) : base( itemID )
|
||||
{
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076220 ); // 4th Year Veteran Reward
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from.InRange( Location, 2 ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
from.CloseGump( typeof( RewardDemolitionGump ) );
|
||||
|
|
@ -89,31 +89,31 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
public bool CouldFit( IPoint3D p, Map map )
|
||||
{
|
||||
{
|
||||
if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
|
||||
return false;
|
||||
|
||||
|
||||
if ( FacingSouth )
|
||||
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
|
||||
else
|
||||
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class DecorativeShieldDeed : Item, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1049771; } } // deed for a decorative shield wall hanging
|
||||
|
|
@ -126,10 +126,10 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public DecorativeShieldDeed() : base( 0x14F0 )
|
||||
{
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
|
@ -137,27 +137,27 @@ namespace Server.Items
|
|||
public DecorativeShieldDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076220 ); // 4th Year Veteran Reward
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.CloseGump( typeof( InternalGump ) );
|
||||
from.SendGump( new InternalGump( this ) );
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
|
|
@ -165,19 +165,19 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
public static int GetWestItemID( int east )
|
||||
{
|
||||
switch ( east )
|
||||
|
|
@ -189,29 +189,29 @@ namespace Server.Items
|
|||
default: return east + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
public const int Start = 0x156C;
|
||||
public const int End = 0x1585;
|
||||
|
||||
|
||||
private DecorativeShieldDeed m_Shield;
|
||||
private int m_Page;
|
||||
|
||||
|
||||
public InternalGump( DecorativeShieldDeed shield ) : this( shield, 1 )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public InternalGump( DecorativeShieldDeed shield, int page ) : base( 150, 50 )
|
||||
{
|
||||
m_Shield = shield;
|
||||
m_Page = page;
|
||||
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 25, 0, 500, 230, 0xA28 );
|
||||
|
|
@ -236,18 +236,18 @@ namespace Server.Items
|
|||
switch ( i )
|
||||
{
|
||||
case 1: AddButton( 455, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, 2 ); break;
|
||||
case 2: AddButton( 70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1 ); break;
|
||||
case 2: AddButton( 70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1 ); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Shield == null | m_Shield.Deleted )
|
||||
return;
|
||||
|
||||
Mobile m = sender.Mobile;
|
||||
|
||||
return;
|
||||
|
||||
Mobile m = sender.Mobile;
|
||||
|
||||
if ( info.ButtonID >= Start && info.ButtonID <= End )
|
||||
{
|
||||
if ( ( info.ButtonID & 0x1 ) == 0 && info.ButtonID < 0x1582 || info.ButtonID >= 0x1582 && info.ButtonID <= 0x1585 )
|
||||
|
|
@ -258,23 +258,23 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private DecorativeShieldDeed m_Shield;
|
||||
private int m_ItemID;
|
||||
|
||||
|
||||
public InternalTarget( DecorativeShieldDeed shield, int itemID ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Shield = shield;
|
||||
m_ItemID = itemID;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Shield == null || m_Shield.Deleted )
|
||||
return;
|
||||
|
||||
|
||||
if ( m_Shield.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
|
@ -283,22 +283,22 @@ namespace Server.Items
|
|||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
Map map = from.Map;
|
||||
|
||||
|
||||
if ( p == null || map == null )
|
||||
return;
|
||||
|
||||
|
||||
Point3D p3d = new Point3D( p );
|
||||
ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
|
||||
|
||||
|
||||
if ( map.CanFit( p3d, id.Height ) )
|
||||
{
|
||||
house = BaseHouse.FindHouseAt( p3d, map, id.Height );
|
||||
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
|
||||
bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
|
||||
|
||||
|
||||
if ( north && west )
|
||||
{
|
||||
from.CloseGump( typeof( FacingGump ) );
|
||||
|
|
@ -307,12 +307,12 @@ namespace Server.Items
|
|||
else if ( north || west )
|
||||
{
|
||||
DecorativeShield shield = null;
|
||||
|
||||
|
||||
if ( north )
|
||||
shield = new DecorativeShield( m_ItemID );
|
||||
else if ( west )
|
||||
shield = new DecorativeShield( GetWestItemID( m_ItemID ) );
|
||||
|
||||
|
||||
house.Addons.Add( shield );
|
||||
|
||||
shield.IsRewardItem = m_Shield.IsRewardItem;
|
||||
|
|
@ -321,42 +321,42 @@ namespace Server.Items
|
|||
m_Shield.Delete();
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1049781 ); // This decoration must be placed next to a wall.
|
||||
from.SendLocalizedMessage( 1049781 ); // This decoration must be placed next to a wall.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
|
||||
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
|
||||
private class FacingGump : Gump
|
||||
{
|
||||
private DecorativeShieldDeed m_Shield;
|
||||
private int m_ItemID;
|
||||
private Point3D m_Location;
|
||||
private BaseHouse m_House;
|
||||
|
||||
|
||||
private enum Buttons
|
||||
{
|
||||
Cancel,
|
||||
South,
|
||||
East
|
||||
}
|
||||
|
||||
|
||||
public FacingGump( DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
|
||||
{
|
||||
m_Shield = shield;
|
||||
m_ItemID = itemID;
|
||||
m_Location = location;
|
||||
m_House = house;
|
||||
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
|
|
@ -364,26 +364,26 @@ namespace Server.Items
|
|||
|
||||
AddPage( 0 );
|
||||
AddBackground( 0, 0, 300, 150, 0xA28 );
|
||||
|
||||
|
||||
AddItem( 90, 30, GetWestItemID( itemID ) );
|
||||
AddItem( 180, 30, itemID );
|
||||
|
||||
AddButton( 50, 35, 0x867, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
|
||||
AddButton( 50, 35, 0x867, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
|
||||
AddButton( 145, 35, 0x867, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Shield == null || m_Shield.Deleted || m_House == null )
|
||||
return;
|
||||
|
||||
DecorativeShield shield = null;
|
||||
|
||||
return;
|
||||
|
||||
DecorativeShield shield = null;
|
||||
|
||||
if ( info.ButtonID == (int) Buttons.East )
|
||||
shield = new DecorativeShield( GetWestItemID( m_ItemID ) );
|
||||
if ( info.ButtonID == (int) Buttons.South )
|
||||
shield = new DecorativeShield( m_ItemID );
|
||||
|
||||
|
||||
if ( shield != null )
|
||||
{
|
||||
m_House.Addons.Add( shield );
|
||||
|
|
|
|||
|
|
@ -7,21 +7,21 @@ using Server.Targeting;
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041266; } } // Flaming Head
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public Item Deed
|
||||
{
|
||||
{
|
||||
get
|
||||
{
|
||||
{
|
||||
FlamingHeadDeed deed = new FlamingHeadDeed();
|
||||
deed.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
return deed;
|
||||
}
|
||||
return deed;
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
|
@ -32,12 +32,12 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public FlamingHead() : this( StoneFaceTrapType.NorthWall )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public FlamingHead( StoneFaceTrapType type ) : base()
|
||||
{
|
||||
|
|
@ -49,21 +49,21 @@ namespace Server.Items
|
|||
public FlamingHead( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076218 ); // 2nd Year Veteran Reward
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from.InRange( Location, 2 ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
from.CloseGump( typeof( RewardDemolitionGump ) );
|
||||
|
|
@ -81,21 +81,21 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
public bool CouldFit( IPoint3D p, Map map )
|
||||
{
|
||||
{
|
||||
if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
|
||||
return false;
|
||||
|
||||
|
|
@ -103,13 +103,13 @@ namespace Server.Items
|
|||
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ) && BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // north and west wall
|
||||
else if ( Type == StoneFaceTrapType.NorthWall )
|
||||
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
|
||||
else if ( Type == StoneFaceTrapType.WestWall )
|
||||
else if ( Type == StoneFaceTrapType.WestWall )
|
||||
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class FlamingHeadDeed : Item, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041050; } } // a flaming head deed
|
||||
|
|
@ -122,10 +122,10 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public FlamingHeadDeed() : base( 0x14F0 )
|
||||
{
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
|
@ -133,22 +133,22 @@ namespace Server.Items
|
|||
public FlamingHeadDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076218 ); // 2nd Year Veteran Reward
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
|
|
@ -160,7 +160,7 @@ namespace Server.Items
|
|||
from.SendLocalizedMessage( 502115 ); // You must be in your house to do this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
|
|
@ -168,50 +168,50 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private FlamingHeadDeed m_Head;
|
||||
|
||||
|
||||
public InternalTarget( FlamingHeadDeed head ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Head = head;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Head == null || m_Head.Deleted )
|
||||
return;
|
||||
|
||||
|
||||
if ( m_Head.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
Map map = from.Map;
|
||||
|
||||
|
||||
if ( p == null || map == null )
|
||||
return;
|
||||
|
||||
|
||||
Point3D p3d = new Point3D( p );
|
||||
ItemData id = TileData.ItemTable[ 0x10F5 ];
|
||||
|
||||
|
||||
house = BaseHouse.FindHouseAt( p3d, map, id.Height );
|
||||
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
if ( map.CanFit( p3d, id.Height ) )
|
||||
|
|
@ -220,37 +220,37 @@ namespace Server.Items
|
|||
bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
|
||||
|
||||
FlamingHead head = null;
|
||||
|
||||
|
||||
if ( north && west )
|
||||
head = new FlamingHead( StoneFaceTrapType.NorthWestWall );
|
||||
else if ( north )
|
||||
head = new FlamingHead( StoneFaceTrapType.NorthWall );
|
||||
else if ( west )
|
||||
head = new FlamingHead( StoneFaceTrapType.WestWall );
|
||||
|
||||
|
||||
if ( north || west )
|
||||
{
|
||||
house.Addons.Add( head );
|
||||
house.Addons.Add( head );
|
||||
|
||||
head.IsRewardItem = m_Head.IsRewardItem;
|
||||
head.MoveToWorld( p3d, map );
|
||||
|
||||
m_Head.Delete();
|
||||
}
|
||||
else
|
||||
else
|
||||
from.SendLocalizedMessage( 1042266 ); // The head must be placed next to a wall.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042266 ); // The head must be placed next to a wall.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
|
||||
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 502115 ); // You must be in your house to do this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,20 +7,20 @@ using Server.Targeting;
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class HangingSkeleton : Item, IAddon, IRewardItem
|
||||
{
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public Item Deed
|
||||
{
|
||||
{
|
||||
get
|
||||
{
|
||||
{
|
||||
HangingSkeletonDeed deed = new HangingSkeletonDeed();
|
||||
deed.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
return deed;
|
||||
}
|
||||
return deed;
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
|
@ -31,24 +31,24 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
public bool FacingSouth
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0x1A03 || ItemID == 0x1A05 || ItemID == 0x1A09 ||
|
||||
{
|
||||
if ( ItemID == 0x1A03 || ItemID == 0x1A05 || ItemID == 0x1A09 ||
|
||||
ItemID == 0x1B1E || ItemID == 0x1B7F )
|
||||
return true;
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public HangingSkeleton() : this( 0x1596 )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public HangingSkeleton( int itemID ) : base( itemID )
|
||||
{
|
||||
|
|
@ -59,21 +59,21 @@ namespace Server.Items
|
|||
public HangingSkeleton( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076220 ); // 4th Year Veteran Reward
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from.InRange( Location, 3 ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
from.CloseGump( typeof( RewardDemolitionGump ) );
|
||||
|
|
@ -91,31 +91,31 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
public bool CouldFit( IPoint3D p, Map map )
|
||||
{
|
||||
{
|
||||
if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
|
||||
return false;
|
||||
|
||||
if ( FacingSouth )
|
||||
|
||||
if ( FacingSouth )
|
||||
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
|
||||
else
|
||||
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class HangingSkeletonDeed : Item, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1049772; } } // deed for a hanging skeleton decoration
|
||||
|
|
@ -128,10 +128,10 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public HangingSkeletonDeed() : base( 0x14F0 )
|
||||
{
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
|
@ -139,20 +139,20 @@ namespace Server.Items
|
|||
public HangingSkeletonDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076220 ); // 4th Year Veteran Reward
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
|
@ -166,7 +166,7 @@ namespace Server.Items
|
|||
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
|
|
@ -174,42 +174,42 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
public static int GetWestItemID( int south )
|
||||
{
|
||||
switch ( south )
|
||||
{
|
||||
case 0x1B1E: return 0x1B1D;
|
||||
case 0x1B7F: return 0x1B7C;
|
||||
case 0x1B7F: return 0x1B7C;
|
||||
default: return south + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
{
|
||||
private HangingSkeletonDeed m_Skeleton;
|
||||
|
||||
|
||||
public InternalGump( HangingSkeletonDeed skeleton ) : base( 100, 200 )
|
||||
{
|
||||
m_Skeleton = skeleton;
|
||||
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 25, 0, 500, 230, 0xA28 );
|
||||
|
|
@ -231,15 +231,15 @@ namespace Server.Items
|
|||
AddItem( 370, 70, 0x1B7F );
|
||||
AddButton( 390, 50, 0x845, 0x846, 0x1B7F, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Skeleton == null | m_Skeleton.Deleted )
|
||||
return;
|
||||
|
||||
Mobile m = sender.Mobile;
|
||||
|
||||
if ( info.ButtonID == 0x1A03 || info.ButtonID == 0x1A05 || info.ButtonID == 0x1A09 ||
|
||||
return;
|
||||
|
||||
Mobile m = sender.Mobile;
|
||||
|
||||
if ( info.ButtonID == 0x1A03 || info.ButtonID == 0x1A05 || info.ButtonID == 0x1A09 ||
|
||||
info.ButtonID == 0x1B1E || info.ButtonID == 0x1B7F )
|
||||
{
|
||||
m.SendLocalizedMessage( 1049780 ); // Where would you like to place this decoration?
|
||||
|
|
@ -247,23 +247,23 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private HangingSkeletonDeed m_Skeleton;
|
||||
private int m_ItemID;
|
||||
|
||||
|
||||
public InternalTarget( HangingSkeletonDeed banner, int itemID ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Skeleton = banner;
|
||||
m_ItemID = itemID;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Skeleton == null || m_Skeleton.Deleted )
|
||||
return;
|
||||
|
||||
|
||||
if ( m_Skeleton.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
|
@ -272,22 +272,22 @@ namespace Server.Items
|
|||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
Map map = from.Map;
|
||||
|
||||
|
||||
if ( p == null || map == null )
|
||||
return;
|
||||
|
||||
|
||||
Point3D p3d = new Point3D( p );
|
||||
ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
|
||||
|
||||
|
||||
if ( map.CanFit( p3d, id.Height ) )
|
||||
{
|
||||
house = BaseHouse.FindHouseAt( p3d, map, id.Height );
|
||||
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
|
||||
bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );
|
||||
|
||||
|
||||
if ( north && west )
|
||||
{
|
||||
from.CloseGump( typeof( FacingGump ) );
|
||||
|
|
@ -296,12 +296,12 @@ namespace Server.Items
|
|||
else if ( north || west )
|
||||
{
|
||||
HangingSkeleton banner = null;
|
||||
|
||||
|
||||
if ( north )
|
||||
banner = new HangingSkeleton( m_ItemID );
|
||||
else if ( west )
|
||||
banner = new HangingSkeleton( GetWestItemID( m_ItemID ) );
|
||||
|
||||
|
||||
house.Addons.Add( banner );
|
||||
|
||||
banner.IsRewardItem = m_Skeleton.IsRewardItem;
|
||||
|
|
@ -310,42 +310,42 @@ namespace Server.Items
|
|||
m_Skeleton.Delete();
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall.
|
||||
from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
|
||||
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
|
||||
private class FacingGump : Gump
|
||||
{
|
||||
private HangingSkeletonDeed m_Skeleton;
|
||||
private int m_ItemID;
|
||||
private Point3D m_Location;
|
||||
private BaseHouse m_House;
|
||||
|
||||
|
||||
private enum Buttons
|
||||
{
|
||||
Cancel,
|
||||
South,
|
||||
East
|
||||
}
|
||||
|
||||
|
||||
public FacingGump( HangingSkeletonDeed banner, int itemID, Point3D location, BaseHouse house ) : base( 150, 50 )
|
||||
{
|
||||
m_Skeleton = banner;
|
||||
m_ItemID = itemID;
|
||||
m_Location = location;
|
||||
m_House = house;
|
||||
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
|
|
@ -361,19 +361,19 @@ namespace Server.Items
|
|||
AddButton( 50, 35, 0x868, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 );
|
||||
AddButton( 145, 35, 0x868, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Skeleton == null || m_Skeleton.Deleted || m_House == null )
|
||||
return;
|
||||
|
||||
HangingSkeleton banner = null;
|
||||
|
||||
return;
|
||||
|
||||
HangingSkeleton banner = null;
|
||||
|
||||
if ( info.ButtonID == (int) Buttons.East )
|
||||
banner = new HangingSkeleton( GetWestItemID( m_ItemID ) );
|
||||
if ( info.ButtonID == (int) Buttons.South )
|
||||
banner = new HangingSkeleton( m_ItemID );
|
||||
|
||||
|
||||
if ( banner != null )
|
||||
{
|
||||
m_House.Addons.Add( banner );
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@ using Server.Network;
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class StoneAnkhComponent : AddonComponent
|
||||
{
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public StoneAnkhComponent( int itemID ) : base( itemID )
|
||||
{
|
||||
|
|
@ -19,11 +19,11 @@ namespace Server.Items
|
|||
public StoneAnkhComponent( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( Addon is StoneAnkh && ((StoneAnkh) Addon).IsRewardItem )
|
||||
list.Add( 1076221 ); // 5th Year Veteran Reward
|
||||
}
|
||||
|
|
@ -34,7 +34,7 @@ namespace Server.Items
|
|||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
|
@ -46,14 +46,14 @@ namespace Server.Items
|
|||
public class StoneAnkh : BaseAddon, IRewardItem
|
||||
{
|
||||
public override BaseAddonDeed Deed
|
||||
{
|
||||
{
|
||||
get
|
||||
{
|
||||
{
|
||||
StoneAnkhDeed deed = new StoneAnkhDeed();
|
||||
deed.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
return deed;
|
||||
}
|
||||
return deed;
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
|
@ -64,15 +64,15 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public StoneAnkh() : this( true )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public StoneAnkh( bool east ) : base()
|
||||
{
|
||||
{
|
||||
if ( east )
|
||||
{
|
||||
AddComponent( new StoneAnkhComponent( 0x2 ), 0, 0, 0 );
|
||||
|
|
@ -88,7 +88,7 @@ namespace Server.Items
|
|||
public StoneAnkh( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void OnChop( Mobile from )
|
||||
{
|
||||
from.SendLocalizedMessage( 500489 ); // You can't use an axe on that.
|
||||
|
|
@ -98,7 +98,7 @@ namespace Server.Items
|
|||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076221 ); // 5th Year Veteran Reward
|
||||
}
|
||||
|
|
@ -107,8 +107,8 @@ namespace Server.Items
|
|||
{
|
||||
if ( from.InRange( Location, 2 ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
from.CloseGump( typeof( RewardDemolitionGump ) );
|
||||
|
|
@ -126,24 +126,24 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class StoneAnkhDeed : BaseAddonDeed, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1049773; } } // deed for a stone ankh
|
||||
|
||||
|
||||
private bool m_East;
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
|
|
@ -155,14 +155,14 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
public override BaseAddon Addon
|
||||
{
|
||||
{
|
||||
get
|
||||
{
|
||||
{
|
||||
StoneAnkh addon = new StoneAnkh( m_East );
|
||||
addon.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
return addon;
|
||||
}
|
||||
return addon;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
|
|
@ -174,30 +174,30 @@ namespace Server.Items
|
|||
public StoneAnkhDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.CloseGump( typeof( InternalGump ) );
|
||||
from.SendGump( new InternalGump( this ) );
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
|
||||
private void SendTarget( Mobile m )
|
||||
{
|
||||
base.OnDoubleClick( m );
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076221 ); // 5th Year Veteran Reward
|
||||
}
|
||||
|
|
@ -216,14 +216,14 @@ namespace Server.Items
|
|||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
private StoneAnkhDeed m_Deed;
|
||||
|
||||
|
||||
private enum Buttons
|
||||
{
|
||||
Cancel,
|
||||
|
|
@ -233,8 +233,8 @@ namespace Server.Items
|
|||
|
||||
public InternalGump( StoneAnkhDeed deed ) : base( 150, 50 )
|
||||
{
|
||||
m_Deed = deed;
|
||||
|
||||
m_Deed = deed;
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
|
|
@ -257,7 +257,7 @@ namespace Server.Items
|
|||
{
|
||||
if ( m_Deed == null || m_Deed.Deleted )
|
||||
return;
|
||||
|
||||
|
||||
if ( info.ButtonID != (int) Buttons.Cancel )
|
||||
{
|
||||
m_Deed.m_East = ( info.ButtonID == (int) Buttons.East );
|
||||
|
|
|
|||
|
|
@ -7,10 +7,10 @@ using Server.Targeting;
|
|||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
{
|
||||
public class WallBannerComponent : AddonComponent, IDyable
|
||||
{
|
||||
public override bool NeedsWall{ get{ return true; } }
|
||||
public override bool NeedsWall => true;
|
||||
public override Point3D WallPosition{ get{ return this.East ? new Point3D( -1, 0, 0 ) : new Point3D( 0, -1, 0 ); } }
|
||||
|
||||
public bool East{ get { return ((WallBanner)Addon).East; } }
|
||||
|
|
@ -29,14 +29,14 @@ namespace Server.Items
|
|||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
|
|
@ -52,14 +52,14 @@ namespace Server.Items
|
|||
public class WallBanner : BaseAddon, IRewardItem
|
||||
{
|
||||
public override BaseAddonDeed Deed
|
||||
{
|
||||
{
|
||||
get
|
||||
{
|
||||
{
|
||||
WallBannerDeed deed = new WallBannerDeed();
|
||||
deed.IsRewardItem = m_IsRewardItem;
|
||||
|
||||
return deed;
|
||||
}
|
||||
return deed;
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
|
@ -70,7 +70,7 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
private bool m_East;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
|
|
@ -79,7 +79,7 @@ namespace Server.Items
|
|||
get{ return m_East; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public WallBanner( int bannerID ) : base()
|
||||
{
|
||||
|
|
@ -87,147 +87,147 @@ namespace Server.Items
|
|||
|
||||
switch ( bannerID )
|
||||
{
|
||||
case 1:
|
||||
case 1:
|
||||
AddComponent( new WallBannerComponent( 0x161F ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x161E ), 0, 1, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x161D ), 0, 2, 0 );
|
||||
break;
|
||||
case 2:
|
||||
case 2:
|
||||
AddComponent( new WallBannerComponent( 0x1586 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1587 ), 1, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1588 ), 2, 0, 0 );
|
||||
break;
|
||||
case 3:
|
||||
case 3:
|
||||
AddComponent( new WallBannerComponent( 0x1622 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1621 ), 0, 1, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1620 ), 0, 2, 0 );
|
||||
break;
|
||||
case 4:
|
||||
case 4:
|
||||
AddComponent( new WallBannerComponent( 0x1589 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x158A ), 1, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x158B ), 2, 0, 0 );
|
||||
break;
|
||||
case 5:
|
||||
case 5:
|
||||
AddComponent( new WallBannerComponent( 0x1625 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1624 ), 0, 1, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1623 ), 0, 2, 0 );
|
||||
break;
|
||||
case 6:
|
||||
case 6:
|
||||
AddComponent( new WallBannerComponent( 0x158C ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x158D ), 1, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x158E ), 2, 0, 0 );
|
||||
break;
|
||||
case 7:
|
||||
case 7:
|
||||
AddComponent( new WallBannerComponent( 0x1628 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1627 ), 0, 1, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1626 ), 0, 2, 0 );
|
||||
break;
|
||||
case 8:
|
||||
case 8:
|
||||
AddComponent( new WallBannerComponent( 0x1590 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1591 ), 1, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x158F ), 2, 0, 0 );
|
||||
break;
|
||||
case 9:
|
||||
case 9:
|
||||
AddComponent( new WallBannerComponent( 0x162A ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1629 ), 0, 1, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1626 ), 0, 2, 0 );
|
||||
break;
|
||||
case 10:
|
||||
case 10:
|
||||
AddComponent( new WallBannerComponent( 0x1592 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1593 ), 1, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x158F ), 2, 0, 0 );
|
||||
break;
|
||||
case 11:
|
||||
case 11:
|
||||
AddComponent( new WallBannerComponent( 0x162D ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x162C ), 0, 1, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x162B ), 0, 2, 0 );
|
||||
break;
|
||||
case 12:
|
||||
case 12:
|
||||
AddComponent( new WallBannerComponent( 0x1594 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1595 ), 1, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1596 ), 2, 0, 0 );
|
||||
break;
|
||||
case 13:
|
||||
case 13:
|
||||
AddComponent( new WallBannerComponent( 0x1632 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1631 ), 0, 1, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x162E ), 0, 2, 0 );
|
||||
break;
|
||||
case 14:
|
||||
case 14:
|
||||
AddComponent( new WallBannerComponent( 0x1598 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x159B ), 1, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x159C ), 2, 0, 0 );
|
||||
break;
|
||||
case 15:
|
||||
case 15:
|
||||
AddComponent( new WallBannerComponent( 0x1633 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1630 ), 0, 1, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x162F ), 0, 2, 0 );
|
||||
break;
|
||||
case 16:
|
||||
case 16:
|
||||
AddComponent( new WallBannerComponent( 0x1599 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x159A ), 1, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x159D ), 2, 0, 0 );
|
||||
break;
|
||||
|
||||
|
||||
case 17:
|
||||
case 17:
|
||||
AddComponent( new WallBannerComponent( 0x1610 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x160F ), 0, 1, 0 );
|
||||
break;
|
||||
case 18:
|
||||
case 18:
|
||||
AddComponent( new WallBannerComponent( 0x15A0 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x15A1 ), 1, 0, 0 );
|
||||
break;
|
||||
|
||||
case 19:
|
||||
case 19:
|
||||
AddComponent( new WallBannerComponent( 0x1612 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1611 ), 0, 1, 0 );
|
||||
break;
|
||||
case 20:
|
||||
case 20:
|
||||
AddComponent( new WallBannerComponent( 0x15A2 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x15A3 ), 1, 0, 0 );
|
||||
break;
|
||||
|
||||
case 21:
|
||||
case 21:
|
||||
AddComponent( new WallBannerComponent( 0x1614 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1613 ), 0, 1, 0 );
|
||||
break;
|
||||
case 22:
|
||||
case 22:
|
||||
AddComponent( new WallBannerComponent( 0x15A4 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x15A5 ), 1, 0, 0 );
|
||||
break;
|
||||
|
||||
case 23:
|
||||
case 23:
|
||||
AddComponent( new WallBannerComponent( 0x1616 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1615 ), 0, 1, 0 );
|
||||
break;
|
||||
case 24:
|
||||
case 24:
|
||||
AddComponent( new WallBannerComponent( 0x15A6 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x15A7 ), 1, 0, 0 );
|
||||
break;
|
||||
|
||||
case 25:
|
||||
case 25:
|
||||
AddComponent( new WallBannerComponent( 0x1618 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1617 ), 0, 1, 0 );
|
||||
break;
|
||||
case 26:
|
||||
case 26:
|
||||
AddComponent( new WallBannerComponent( 0x15A8 ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x15A9 ), 1, 0, 0 );
|
||||
break;
|
||||
|
||||
case 27:
|
||||
case 27:
|
||||
AddComponent( new WallBannerComponent( 0x161A ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x1619 ), 0, 1, 0 );
|
||||
break;
|
||||
case 28:
|
||||
case 28:
|
||||
AddComponent( new WallBannerComponent( 0x15AA ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x15AB ), 1, 0, 0 );
|
||||
break;
|
||||
|
||||
case 29:
|
||||
case 29:
|
||||
AddComponent( new WallBannerComponent( 0x161C ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x161B ), 0, 1, 0 );
|
||||
break;
|
||||
case 30:
|
||||
case 30:
|
||||
AddComponent( new WallBannerComponent( 0x15AC ), 0, 0, 0 );
|
||||
AddComponent( new WallBannerComponent( 0x15AD ), 1, 0, 0 );
|
||||
break;
|
||||
|
|
@ -243,22 +243,22 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_East );
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_East = reader.ReadBool();
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class WallBannerDeed : BaseAddonDeed, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1080549; } } // Wall Banner Deed
|
||||
|
|
@ -283,43 +283,43 @@ namespace Server.Items
|
|||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
|
||||
[Constructible]
|
||||
public WallBannerDeed() : base()
|
||||
{
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WallBannerDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076225 ); // 9th Year Veteran Reward
|
||||
}
|
||||
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.CloseGump( typeof( InternalGump ) );
|
||||
from.SendGump( new InternalGump( this ) );
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
|
||||
|
||||
public void Use( Mobile m, int bannerID )
|
||||
{
|
||||
m_BannerID = bannerID;
|
||||
|
||||
|
||||
base.OnDoubleClick( m );
|
||||
}
|
||||
|
||||
|
|
@ -328,32 +328,32 @@ namespace Server.Items
|
|||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
private WallBannerDeed m_WallBanner;
|
||||
|
||||
|
||||
public InternalGump( WallBannerDeed WallBanner ) : base( 150, 50 )
|
||||
{
|
||||
m_WallBanner = WallBanner;
|
||||
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
|
||||
AddBackground( 25, 0, 500, 265, 0xA28 );
|
||||
AddLabel( 70, 12, 0x3E3, "Choose a Wall Banner:" );
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue