Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,7 +8,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074475; } } // Grizzled Mare Statuette
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public override BaseCreature Summon{ get { return new GrizzledMare(); } }
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[Constructible]
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public GrizzledMareStatuette() : base( 0x2617 )
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{
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@ -22,14 +22,14 @@ namespace Server.Items
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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@ -39,7 +39,7 @@ namespace Server.Mobiles
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{
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public class GrizzledMare : HellSteed
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{
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public override bool DeleteOnRelease { get { return true; } }
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public override bool DeleteOnRelease => true;
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private static readonly string m_Myname = "a grizzled mare";
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@ -59,18 +59,18 @@ namespace Server.Mobiles
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public GrizzledMare( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( version < 1 )
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@ -5,29 +5,29 @@ namespace Server.Items
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{
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public class MinotaurHedge : Item
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{
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public override string DefaultName => "minotaur hedge";
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[Constructible]
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public MinotaurHedge() : base( Utility.Random( 3215, 4 ) )
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{
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Name = "minotaur hedge";
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Weight = 1.0;
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Weight = 1.0;
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}
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public MinotaurHedge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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@ -5,29 +5,29 @@ namespace Server.Items
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{
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public class TormentedChains : Item
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{
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public override string DefaultName => "chains of the tormented";
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[Constructible]
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public TormentedChains() : base( Utility.Random( 6663, 2 ) )
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{
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Name = "chains of the tormented";
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Weight = 1.0;
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Weight = 1.0;
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}
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public TormentedChains( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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