Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -16,12 +16,12 @@ namespace Server.Items
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set { m_Cut = value; }
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}
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public override string DefaultName => "a plague beast mutation core";
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[Constructible]
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public PlagueBeastMutationCore() : base( 0x1CF0 )
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{
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m_Cut = true;
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Name = "a plague beast mutation core";
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Weight = 1.0;
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Hue = 0x480;
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}
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@ -36,7 +36,7 @@ namespace Server.Items
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Movable = true;
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from.AddToBackpack( this );
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from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
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from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
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if ( owner != null )
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Timer.DelayCall<PlagueBeastLord>( TimeSpan.FromSeconds( 1 ), new TimerStateCallback<PlagueBeastLord>( KillParent ), owner );
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