Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -18,7 +18,7 @@ namespace Server.Items
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public override int BaseMana { get { return 30; } }
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public override bool RequiresSE { get { return true; } }
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public override bool RequiresSE => true;
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public override bool CheckSkills( Mobile from )
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{
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@ -53,16 +53,16 @@ namespace Server.Items
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if( mount != null ) //Ethy mounts don't take damage
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{
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int amount = 10 + (int)(10.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 5);
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AOS.Damage( mount, null, amount, 100, 0, 0, 0, 0 ); //The mount just takes damage, there's no flagging as if it was attacking the mount directly
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//TODO: Mount prevention until mount healed
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}
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}
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else
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{
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int amount = 10 + (int)(10.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 5);
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AOS.Damage( defender, attacker, amount, 100, 0, 0, 0, 0 );
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if( Server.Items.ParalyzingBlow.IsImmune( defender ) ) //Does it still do damage?
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@ -78,4 +78,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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