Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Bear" )]
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public class BlackBear : BaseCreature
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{
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public override string DefaultName => "a black bear";
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[Constructible]
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public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a black bear";
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Body = 211;
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BaseSoundID = 0xA3;
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@ -66,4 +67,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a bear corpse" )]
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public class BrownBear : BaseCreature
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{
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public override string DefaultName => "a brown bear";
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[Constructible]
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public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a brown bear";
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Body = 167;
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BaseSoundID = 0xA3;
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@ -65,4 +66,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Grizzlybear" )]
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public class GrizzlyBear : BaseCreature
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{
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public override string DefaultName => "a grizzly bear";
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[Constructible]
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public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a grizzly bear";
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Body = 212;
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BaseSoundID = 0xA3;
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@ -67,4 +68,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Polarbear" )]
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public class PolarBear : BaseCreature
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{
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public override string DefaultName => "a polar bear";
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[Constructible]
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public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a polar bear";
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Body = 213;
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BaseSoundID = 0xA3;
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@ -67,4 +68,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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