Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -6,10 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a chicken corpse" )]
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public class Chicken : BaseCreature
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{
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public override string DefaultName => "a chicken";
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[Constructible]
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public Chicken() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a chicken";
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Body = 0xD0;
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BaseSoundID = 0x6E;
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@ -43,7 +44,7 @@ namespace Server.Mobiles
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public override int Meat{ get{ return 1; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
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public override bool CanFly { get { return true; } }
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public override bool CanFly => true;
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public override int Feathers{ get{ return 25; } }
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@ -65,4 +66,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,13 +3,14 @@ using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a crane corpse" )]
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[CorpseName( "a bird corpse" )]
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public class Crane : BaseCreature
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{
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public override string DefaultName => "a crane";
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[Constructible]
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public Crane() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a crane";
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Body = 254;
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BaseSoundID = 0x4D7;
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@ -83,4 +84,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -4,13 +4,14 @@ using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an eagle corpse" )]
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[CorpseName( "a bird corpse" )]
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public class Eagle : BaseCreature
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{
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public override string DefaultName => "an eagle";
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[Constructible]
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public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "an eagle";
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Body = 5;
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BaseSoundID = 0x2EE;
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@ -49,7 +50,7 @@ namespace Server.Mobiles
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 36; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
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public override bool CanFly { get { return true; } }
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public override bool CanFly => true;
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public Eagle(Serial serial) : base(serial)
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{
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@ -69,4 +70,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[CorpseName( "a phoenix corpse" )]
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public class Phoenix : BaseCreature
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{
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public override string DefaultName => "a phoenix";
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[Constructible]
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public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a phoenix";
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Body = 5;
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Hue = 0x674;
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BaseSoundID = 0x8F;
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@ -53,7 +54,7 @@ namespace Server.Mobiles
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public override int Meat{ get{ return 1; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 36; } }
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public override bool CanFly { get { return true; } }
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public override bool CanFly => true;
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public Phoenix( Serial serial ) : base( serial )
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{
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@ -71,4 +72,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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