Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a chicken corpse" )]
public class Chicken : BaseCreature
{
public override string DefaultName => "a chicken";
[Constructible]
public Chicken() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a chicken";
Body = 0xD0;
BaseSoundID = 0x6E;
@ -43,7 +44,7 @@ namespace Server.Mobiles
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public override int Feathers{ get{ return 25; } }
@ -65,4 +66,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}