Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -4,13 +4,14 @@ using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an eagle corpse" )]
[CorpseName( "a bird corpse" )]
public class Eagle : BaseCreature
{
public override string DefaultName => "an eagle";
[Constructible]
public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an eagle";
Body = 5;
BaseSoundID = 0x2EE;
@ -49,7 +50,7 @@ namespace Server.Mobiles
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public Eagle(Serial serial) : base(serial)
{
@ -69,4 +70,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}