Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a phoenix corpse" )]
public class Phoenix : BaseCreature
{
public override string DefaultName => "a phoenix";
[Constructible]
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a phoenix";
Body = 5;
Hue = 0x674;
BaseSoundID = 0x8F;
@ -53,7 +54,7 @@ namespace Server.Mobiles
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public override bool CanFly { get { return true; } }
public override bool CanFly => true;
public Phoenix( Serial serial ) : base( serial )
{
@ -71,4 +72,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}