Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Direwolf" )]
public class DireWolf : BaseCreature
{
public override string DefaultName => "a dire wolf";
[Constructible]
public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dire wolf";
Body = 23;
BaseSoundID = 0xE5;
@ -69,4 +70,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Greywolf" )]
public class GreyWolf : BaseCreature
{
public override string DefaultName => "a grey wolf";
[Constructible]
public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grey wolf";
Body = Utility.RandomList( 25, 27 );
BaseSoundID = 0xE5;
@ -68,4 +69,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Timberwolf" )]
public class TimberWolf : BaseCreature
{
public override string DefaultName => "a timber wolf";
[Constructible]
public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a timber wolf";
Body = 225;
BaseSoundID = 0xE5;
@ -68,4 +69,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Whitewolf" )]
public class WhiteWolf : BaseCreature
{
public override string DefaultName => "a white wolf";
[Constructible]
public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a white wolf";
Body = Utility.RandomList( 34, 37 );
BaseSoundID = 0xE5;
@ -68,4 +69,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}