Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Direwolf" )]
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public class DireWolf : BaseCreature
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{
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public override string DefaultName => "a dire wolf";
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[Constructible]
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public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dire wolf";
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Body = 23;
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BaseSoundID = 0xE5;
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@ -69,4 +70,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Greywolf" )]
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public class GreyWolf : BaseCreature
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{
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public override string DefaultName => "a grey wolf";
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[Constructible]
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public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a grey wolf";
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Body = Utility.RandomList( 25, 27 );
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BaseSoundID = 0xE5;
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@ -68,4 +69,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Timberwolf" )]
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public class TimberWolf : BaseCreature
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{
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public override string DefaultName => "a timber wolf";
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[Constructible]
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public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a timber wolf";
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Body = 225;
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BaseSoundID = 0xE5;
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@ -68,4 +69,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Whitewolf" )]
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public class WhiteWolf : BaseCreature
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{
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public override string DefaultName => "a white wolf";
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[Constructible]
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public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a white wolf";
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Body = Utility.RandomList( 34, 37 );
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BaseSoundID = 0xE5;
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@ -68,4 +69,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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