Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a bull corpse" )]
public class Bull : BaseCreature
{
public override string DefaultName => "a bull";
[Constructible]
public Bull() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bull";
Body = Utility.RandomList( 0xE8, 0xE9 );
BaseSoundID = 0x64;
@ -67,4 +68,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -24,10 +24,11 @@ namespace Server.Mobiles
set { m_Milk = value; }
}
public override string DefaultName => "a cow";
[Constructible]
public Cow() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cow";
Body = Utility.RandomList( 0xD8, 0xE7 );
BaseSoundID = 0x78;
@ -136,4 +137,4 @@ namespace Server.Mobiles
}
}
}
}
}