Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -8,10 +8,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Hellcat" )]
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public class HellCat : BaseCreature
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{
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public override string DefaultName => "a hell cat";
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[Constructible]
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public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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Body = 0xC9;
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Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
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BaseSoundID = 0x69;
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@ -50,7 +51,7 @@ namespace Server.Mobiles
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AddLoot( LootPack.Meager );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool HasBreath => true; // fire breath enabled
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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@ -74,4 +75,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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