Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Hellcat" )]
public class HellCat : BaseCreature
{
public override string DefaultName => "a hell cat";
[Constructible]
public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell cat";
Body = 0xC9;
Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
BaseSoundID = 0x69;
@ -50,7 +51,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool HasBreath => true; // fire breath enabled
public override int Hides{ get{ return 10; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
@ -74,4 +75,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}