Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Bullfrog" )]
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public class BullFrog : BaseCreature
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{
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public override string DefaultName => "a bull frog";
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[Constructible]
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public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a bull frog";
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Body = 81;
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Hue = Utility.RandomList( 0x5AC,0x5A3,0x59A,0x591,0x588,0x57F );
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BaseSoundID = 0x266;
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@ -69,4 +70,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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