Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Greathart" )]
public class GreatHart : BaseCreature
{
public override string DefaultName => "a great hart";
[Constructible]
public GreatHart() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a great hart";
Body = 0xEA;
SetStr( 41, 71 );
@ -49,20 +50,20 @@ namespace Server.Mobiles
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
@ -78,4 +79,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}