Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -10,10 +10,11 @@ namespace Server.Mobiles
[CorpseName( "a horse corpse" )]
public class PackHorse : BaseCreature
{
public override string DefaultName => "a pack horse";
[Constructible]
public PackHorse() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack horse";
Body = 291;
BaseSoundID = 0xA8;
@ -219,4 +220,4 @@ namespace Server.Mobiles
from.Use( item );
}
}
}
}