Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -9,10 +9,11 @@ namespace Server.Mobiles
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[CorpseName("a llama corpse")]
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public class PackLlama : BaseCreature
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{
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public override string DefaultName => "a pack llama";
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[Constructible]
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public PackLlama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a pack llama";
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Body = 292;
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BaseSoundID = 0x3F3;
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@ -140,4 +141,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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