Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a pig corpse" )]
public class Pig : BaseCreature
{
public override string DefaultName => "a pig";
[Constructible]
public Pig() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pig";
Body = 0xCB;
BaseSoundID = 0xC4;
@ -61,4 +62,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}