Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -39,10 +39,11 @@ namespace Server.Mobiles
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Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF;
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}
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public override string DefaultName => "a sheep";
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[Constructible]
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public Sheep() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a sheep";
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Body = 0xCF;
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BaseSoundID = 0xD6;
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@ -108,4 +109,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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