Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -18,8 +18,8 @@ namespace Server.Mobiles
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{
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}
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public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
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public override bool ReduceSpeedWithDamage{ get{ return false; } }
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public override bool SubdueBeforeTame => true; // Must be beaten into submission
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public override bool ReduceSpeedWithDamage => false;
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[Constructible]
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public Beetle( string name ) : base( name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.25, 0.5 )
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@ -175,4 +175,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -102,7 +102,7 @@ namespace Server.Mobiles
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{
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}
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public override bool DisplayLootType { get { return false; } }
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public override bool DisplayLootType => false;
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public virtual int FollowerSlots { get { return 1; } }
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@ -367,8 +367,8 @@ namespace Server.Mobiles
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m_Mount = mount;
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}
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public override bool ClearHandsOnCast { get { return false; } }
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public override bool RevealOnCast { get { return false; } }
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public override bool ClearHandsOnCast => false;
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public override bool RevealOnCast => false;
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public override TimeSpan GetCastRecovery()
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{
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@ -715,7 +715,7 @@ namespace Server.Mobiles
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public class RideablePolarBear : EtherealMount
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{
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public override int LabelNumber { get { return 1076159; } } // Rideable Polar Bear
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public override int LabelNumber { get { return 1076159; } } // Rideable Polar Bear
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public override int EtherealHue { get { return 0; } }
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[Constructible]
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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PackItem( new Ruby( Utility.RandomMinMax( 16, 30 ) ) );
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool HasBreath => true; // fire breath enabled
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Daemon | PackInstinct.Equine; } }
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@ -90,4 +90,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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@ -6,11 +6,11 @@ namespace Server.Mobiles
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[CorpseName( "a hellsteed corpse" )]
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public class HellSteed : BaseMount
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{
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public override bool HasBreath { get { return true; } }
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public override bool HasBreath => true;
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public override int BreathChaosDamage { get { return 100; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison PoisonImmune => Poison.Lethal;
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[Constructible]
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[Constructible]
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public HellSteed() : this( "a hellsteed" )
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{
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}
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@ -64,4 +64,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -10,12 +10,9 @@ namespace Server.Mobiles
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{
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public override double WeaponAbilityChance { get { return 0.07; } } /* 1 in 15 chance of using per landed hit */
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override bool StatLossAfterTame { get { return true; } }
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public override bool StatLossAfterTame => true;
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private static int GetHue()
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{
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@ -23,23 +20,23 @@ namespace Server.Mobiles
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/*
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1000 1075 No Hue Color 93.02% 0x0
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*
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*
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10 1075 Ice Green 0.93% 0x847F
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10 1075 Light Blue 0.93% 0x848D
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10 1075 Strong Cyan 0.93% 0x8495
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10 1075 Agapite 0.93% 0x8899
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10 1075 Gold 0.93% 0x8032
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*
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*
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8 1075 Blue and Yellow 0.74% 0x8487
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*
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*
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5 1075 Ice Blue 0.47% 0x8482
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*
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*
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3 1075 Cyan 0.28% 0x8123
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3 1075 Light Green 0.28% 0x8295
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*
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*
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2 1075 Strong Yellow 0.19% 0x8037
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2 1075 Green 0.19% 0x8030 //this one is an approximation
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*
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*
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1 1075 Strong Purple 0.09% 0x8490
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1 1075 Strong Green 0.09% 0x855C
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* */
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@ -70,7 +67,7 @@ namespace Server.Mobiles
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return 0x848D;
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else if( rand <= 74 )
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return 0x847F;
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return 0;
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}
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@ -153,7 +150,7 @@ namespace Server.Mobiles
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public override int Meat { get { return 16; } }
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public override int Hides { get { return 60; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override bool CanAngerOnTame => true;
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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@ -8,10 +8,10 @@ namespace Server.Mobiles
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[CorpseName( "a ki-rin corpse" )]
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public class Kirin : BaseMount
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{
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public override bool AllowFemaleRider{ get{ return false; } }
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public override bool AllowFemaleTamer{ get{ return false; } }
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public override bool AllowFemaleRider => false;
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public override bool AllowFemaleTamer => false;
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public override bool InitialInnocent{ get{ return true; } }
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public override bool InitialInnocent => true;
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public override TimeSpan MountAbilityDelay { get { return TimeSpan.FromHours( 1.0 ); } }
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@ -130,4 +130,4 @@ namespace Server.Mobiles
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AI = AIType.AI_Mage;
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}
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}
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}
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}
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@ -10,12 +10,9 @@ namespace Server.Mobiles
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{
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public override double WeaponAbilityChance { get { return 0.07; } } /* 1 in 15 chance of using; 1 in 5 chance of success */
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override bool StatLossAfterTame { get { return true; } }
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public override bool StatLossAfterTame => true;
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private static int GetHue()
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{
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@ -153,7 +150,7 @@ namespace Server.Mobiles
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public override int Meat { get { return 16; } }
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public override int Hides { get { return 60; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override bool CanAngerOnTame => true;
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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@ -92,12 +92,12 @@ namespace Server.Mobiles
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return base.GetAngerSound();
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}
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool HasBreath => true; // fire breath enabled
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override bool CanAngerOnTame => true;
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public Nightmare( Serial serial ) : base( serial )
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{
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@ -122,4 +122,4 @@ namespace Server.Mobiles
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BaseSoundID = 0x16A;
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}
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}
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}
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}
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@ -54,7 +54,7 @@ namespace Server.Mobiles
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return 1.0;
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}
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public override bool AutoDispel{ get{ return !Controlled; } }
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public override bool AutoDispel => !Controlled;
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public ScaledSwampDragon( Serial serial ) : base( serial )
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@ -75,4 +75,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,8 +6,10 @@ namespace Server.Mobiles
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[CorpseName( "an undead horse corpse" )]
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public class SkeletalMount : BaseMount
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{
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[Constructible]
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public SkeletalMount() : this( "a skeletal steed" )
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public override string DefaultName => "a skeletal steed";
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[Constructible]
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public SkeletalMount() : this( null )
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{
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}
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@ -38,8 +40,8 @@ namespace Server.Mobiles
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Karma = 0;
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool BleedImmune => true;
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public SkeletalMount( Serial serial ) : base( serial )
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{
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@ -62,7 +64,6 @@ namespace Server.Mobiles
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{
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case 0:
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{
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Name = "a skeletal steed";
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Tamable = false;
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MinTameSkill = 0.0;
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ControlSlots = 0;
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@ -71,4 +72,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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@ -152,14 +152,14 @@ namespace Server.Mobiles
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return 1.0;
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool AutoDispel{ get{ return !Controlled; } }
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public override bool ReacquireOnMovement => true;
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public override bool AutoDispel => !Controlled;
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override int Meat{ get{ return 19; } }
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public override int Hides{ get{ return 20; } }
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public override int Scales{ get{ return 5; } }
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public override ScaleType ScaleType{ get{ return ScaleType.Green; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override bool CanAngerOnTame => true;
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public SwampDragon( Serial serial ) : base( serial )
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{
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@ -212,4 +212,4 @@ namespace Server.Mobiles
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BaseSoundID = 0x16A;
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}
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}
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}
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}
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@ -8,10 +8,10 @@ namespace Server.Mobiles
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[CorpseName( "a unicorn corpse" )]
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public class Unicorn : BaseMount
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{
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public override bool AllowMaleRider{ get{ return false; } }
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public override bool AllowMaleTamer{ get{ return false; } }
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public override bool AllowMaleRider => false;
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public override bool AllowMaleTamer => false;
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public override bool InitialInnocent{ get{ return true; } }
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public override bool InitialInnocent => true;
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public override TimeSpan MountAbilityDelay { get { return TimeSpan.FromHours( 1.0 ); } }
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@ -114,7 +114,7 @@ namespace Server.Mobiles
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat{ get{ return 3; } }
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public override int Hides{ get{ return 10; } }
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public override HideType HideType{ get{ return HideType.Horned; } }
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@ -138,4 +138,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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