Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,8 +6,10 @@ namespace Server.Mobiles
[CorpseName( "an undead horse corpse" )]
public class SkeletalMount : BaseMount
{
[Constructible]
public SkeletalMount() : this( "a skeletal steed" )
public override string DefaultName => "a skeletal steed";
[Constructible]
public SkeletalMount() : this( null )
{
}
@ -38,8 +40,8 @@ namespace Server.Mobiles
Karma = 0;
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public SkeletalMount( Serial serial ) : base( serial )
{
@ -62,7 +64,6 @@ namespace Server.Mobiles
{
case 0:
{
Name = "a skeletal steed";
Tamable = false;
MinTameSkill = 0.0;
ControlSlots = 0;
@ -71,4 +72,4 @@ namespace Server.Mobiles
}
}
}
}
}