Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -6,8 +6,10 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an undead horse corpse" )]
|
||||
public class SkeletalMount : BaseMount
|
||||
{
|
||||
[Constructible]
|
||||
public SkeletalMount() : this( "a skeletal steed" )
|
||||
public override string DefaultName => "a skeletal steed";
|
||||
|
||||
[Constructible]
|
||||
public SkeletalMount() : this( null )
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -38,8 +40,8 @@ namespace Server.Mobiles
|
|||
Karma = 0;
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public SkeletalMount( Serial serial ) : base( serial )
|
||||
{
|
||||
|
|
@ -62,7 +64,6 @@ namespace Server.Mobiles
|
|||
{
|
||||
case 0:
|
||||
{
|
||||
Name = "a skeletal steed";
|
||||
Tamable = false;
|
||||
MinTameSkill = 0.0;
|
||||
ControlSlots = 0;
|
||||
|
|
@ -71,4 +72,4 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue