Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "an alligator corpse" )]
public class Alligator : BaseCreature
{
public override string DefaultName => "an alligator";
[Constructible]
public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an alligator";
Body = 0xCA;
BaseSoundID = 660;
@ -69,4 +70,4 @@ namespace Server.Mobiles
BaseSoundID = 660;
}
}
}
}