Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Serpant" )]
public class GiantSerpent : BaseCreature
{
public override string DefaultName => "a giant snake";
[Constructible]
public GiantSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant serpent";
Body = 0x15;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 219;
@ -53,10 +54,10 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
public override bool DeathAdderCharmable{ get{ return true; } }
public override bool DeathAdderCharmable => true;
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 15; } }
@ -83,4 +84,4 @@ namespace Server.Mobiles
BaseSoundID = 219;
}
}
}
}