Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -8,10 +8,11 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Serpant" )]
|
||||
public class GiantSerpent : BaseCreature
|
||||
{
|
||||
public override string DefaultName => "a giant snake";
|
||||
|
||||
[Constructible]
|
||||
public GiantSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant serpent";
|
||||
Body = 0x15;
|
||||
Hue = Utility.RandomSnakeHue();
|
||||
BaseSoundID = 219;
|
||||
|
|
@ -53,10 +54,10 @@ namespace Server.Mobiles
|
|||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
|
||||
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
|
||||
public override Poison PoisonImmune => Poison.Greater;
|
||||
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
|
||||
|
||||
public override bool DeathAdderCharmable{ get{ return true; } }
|
||||
public override bool DeathAdderCharmable => true;
|
||||
|
||||
public override int Meat{ get{ return 4; } }
|
||||
public override int Hides{ get{ return 15; } }
|
||||
|
|
@ -83,4 +84,4 @@ namespace Server.Mobiles
|
|||
BaseSoundID = 219;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue