Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Iceserpant" )]
public class IceSerpent : BaseCreature
{
public override string DefaultName => "a giant ice serpent";
[Constructible]
public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant ice serpent";
Body = 89;
BaseSoundID = 219;
@ -43,7 +44,7 @@ namespace Server.Mobiles
VirtualArmor = 32;
PackItem( Loot.RandomArmorOrShieldOrWeapon() );
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
@ -67,7 +68,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool DeathAdderCharmable{ get{ return true; } }
public override bool DeathAdderCharmable => true;
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 15; } }
@ -94,4 +95,4 @@ namespace Server.Mobiles
BaseSoundID = 219;
}
}
}
}