Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -9,10 +9,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Lavaserpant" )]
public class LavaSerpent : BaseCreature
{
public override string DefaultName => "a lava serpent";
[Constructible]
public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava serpent";
Body = 90;
BaseSoundID = 219;
@ -52,9 +53,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override bool DeathAdderCharmable{ get{ return true; } }
public override bool DeathAdderCharmable => true;
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool HasBreath => true; // fire breath enabled
public override int Meat{ get{ return 4; } }
public override int Hides{ get{ return 15; } }
public override HideType HideType{ get{ return HideType.Spined; } }
@ -80,4 +81,4 @@ namespace Server.Mobiles
BaseSoundID = 219;
}
}
}
}