Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -8,10 +8,11 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Lavasnake" )]
public class LavaSnake : BaseCreature
{
public override string DefaultName => "a lava snake";
[Constructible]
public LavaSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava snake";
Body = 52;
Hue = Utility.RandomList( 0x647, 0x650, 0x659, 0x662, 0x66B, 0x674 );
BaseSoundID = 0xDB;
@ -49,9 +50,9 @@ namespace Server.Mobiles
AddLoot( LootPack.Poor );
}
public override bool DeathAdderCharmable{ get{ return true; } }
public override bool DeathAdderCharmable => true;
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool HasBreath => true; // fire breath enabled
public override int Meat{ get{ return 1; } }
public LavaSnake(Serial serial) : base(serial)
@ -72,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}