Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -11,11 +11,12 @@ namespace Server.Mobiles
public override Faction FactionAllegiance { get { return TrueBritannians.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
public override string DefaultName => "a silver serpent";
[Constructible]
public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 92;
Name = "a silver serpent";
BaseSoundID = 219;
SetStr( 161, 360 );
@ -52,11 +53,11 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems, 2 );
}
public override bool DeathAdderCharmable{ get{ return true; } }
public override bool DeathAdderCharmable => true;
public override int Meat{ get{ return 1; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public SilverSerpent(Serial serial) : base(serial)
{
@ -79,4 +80,4 @@ namespace Server.Mobiles
BaseSoundID = 219;
}
}
}
}