Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -11,11 +11,12 @@ namespace Server.Mobiles
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public override Faction FactionAllegiance { get { return TrueBritannians.Instance; } }
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public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
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public override string DefaultName => "a silver serpent";
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[Constructible]
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public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 92;
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Name = "a silver serpent";
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BaseSoundID = 219;
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SetStr( 161, 360 );
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@ -52,11 +53,11 @@ namespace Server.Mobiles
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AddLoot( LootPack.Gems, 2 );
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}
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override bool DeathAdderCharmable => true;
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public override int Meat{ get{ return 1; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public SilverSerpent(Serial serial) : base(serial)
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{
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@ -79,4 +80,4 @@ namespace Server.Mobiles
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BaseSoundID = 219;
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}
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}
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}
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}
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