Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -6,10 +6,11 @@ namespace Server.Mobiles
[CorpseName( "a snake corpse" )]
public class Snake : BaseCreature
{
public override string DefaultName => "a snake";
[Constructible]
public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snake";
Body = 52;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0xDB;
@ -43,10 +44,10 @@ namespace Server.Mobiles
MinTameSkill = 59.1;
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override Poison HitPoison{ get{ return Poison.Lesser; } }
public override Poison PoisonImmune => Poison.Lesser;
public override Poison HitPoison => Poison.Lesser;
public override bool DeathAdderCharmable{ get{ return true; } }
public override bool DeathAdderCharmable => true;
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Eggs; } }
@ -69,4 +70,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}