Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Giantrat" )]
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public class GiantRat : BaseCreature
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{
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public override string DefaultName => "a giant rat";
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[Constructible]
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public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant rat";
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Body = 0xD7;
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BaseSoundID = 0x188;
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@ -70,4 +71,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Jackrabbit" )]
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public class JackRabbit : BaseCreature
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{
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public override string DefaultName => "a jack rabbit";
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[Constructible]
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public JackRabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a jack rabbit";
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Body = 0xCD;
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Hue = 0x1BB;
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@ -49,20 +50,20 @@ namespace Server.Mobiles
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{
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize(GenericWriter writer)
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{
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@ -78,4 +79,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,13 +6,14 @@ namespace Server.Mobiles
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[CorpseName( "a hare corpse" )]
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public class Rabbit : BaseCreature
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{
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public override string DefaultName => "a rabbit";
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[Constructible]
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public Rabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a rabbit";
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Body = 205;
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if ( 0.5 >= Utility.RandomDouble() )
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if ( Utility.RandomBool() )
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Hue = Utility.RandomAnimalHue();
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SetStr( 6, 10 );
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@ -50,20 +51,20 @@ namespace Server.Mobiles
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{
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize(GenericWriter writer)
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{
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@ -79,4 +80,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -3,13 +3,15 @@ using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a sewer rat corpse" )]
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public class Sewerrat : BaseCreature
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[CorpseName( "a rat corpse" )]
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[TypeAlias("Server.Mobiles.Sewerrat")]
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public class SewerRat : BaseCreature
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{
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public override string DefaultName => "a sewer rat";
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[Constructible]
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public Sewerrat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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public SewerRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a sewer rat";
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Body = 238;
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BaseSoundID = 0xCC;
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@ -47,10 +49,10 @@ namespace Server.Mobiles
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AddLoot( LootPack.Poor );
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVegies; } }
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Eggs | FoodType.FruitsAndVegies;
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public Sewerrat(Serial serial) : base(serial)
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public SewerRat(Serial serial) : base(serial)
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{
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}
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@ -68,4 +70,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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