Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,10 +7,11 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Jackrabbit" )]
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public class JackRabbit : BaseCreature
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{
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public override string DefaultName => "a jack rabbit";
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[Constructible]
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public JackRabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a jack rabbit";
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Body = 0xCD;
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Hue = 0x1BB;
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@ -49,20 +50,20 @@ namespace Server.Mobiles
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{
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public override void Serialize(GenericWriter writer)
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{
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@ -78,4 +79,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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