Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

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@ -6,13 +6,14 @@ namespace Server.Mobiles
[CorpseName( "a hare corpse" )]
public class Rabbit : BaseCreature
{
public override string DefaultName => "a rabbit";
[Constructible]
public Rabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rabbit";
Body = 205;
if ( 0.5 >= Utility.RandomDouble() )
if ( Utility.RandomBool() )
Hue = Utility.RandomAnimalHue();
SetStr( 6, 10 );
@ -50,20 +51,20 @@ namespace Server.Mobiles
{
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override int GetDeathSound()
{
return 0xCB;
}
public override void Serialize(GenericWriter writer)
{
@ -79,4 +80,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}