Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -6,12 +6,13 @@ namespace Server.Mobiles
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[CorpseName( "a jwilson corpse" )]
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public class Jwilson : BaseCreature
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{
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public override string DefaultName => "a jwilson";
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[Constructible]
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public Jwilson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Hue = Utility.RandomList(0x89C,0x8A2,0x8A8,0x8AE);
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this.Body = 0x33;
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this.Name = ("a jwilson");
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this.VirtualArmor = 8;
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this.InitStats(Utility.Random(22,13),Utility.Random(16,6),Utility.Random(16,5));
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@ -29,30 +30,30 @@ namespace Server.Mobiles
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{
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}
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public override int GetAngerSound()
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{
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return 0x1C8;
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}
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public override int GetAngerSound()
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{
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return 0x1C8;
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}
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public override int GetIdleSound()
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{
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return 0x1C9;
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}
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public override int GetIdleSound()
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{
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return 0x1C9;
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}
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public override int GetAttackSound()
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{
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return 0x1CA;
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}
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public override int GetAttackSound()
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{
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return 0x1CA;
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}
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public override int GetHurtSound()
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{
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return 0x1CB;
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}
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public override int GetHurtSound()
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{
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return 0x1CB;
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}
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public override int GetDeathSound()
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{
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return 0x1CC;
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}
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public override int GetDeathSound()
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{
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return 0x1CC;
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}
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public override void Serialize(GenericWriter writer)
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{
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