Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -12,8 +12,8 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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public override bool IsActiveVendor{ get{ return false; } }
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public override bool IsInvulnerable{ get{ return false; } }
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public override bool IsActiveVendor => false;
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public override bool IsInvulnerable => false;
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public override void InitSBInfo()
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{
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@ -162,4 +162,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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{
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public class EvilHealer : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CanTeach => true;
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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@ -30,8 +30,8 @@ namespace Server.Mobiles
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SetSkill( SkillName.Swords, 80.0, 100.0 );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool IsActiveVendor{ get{ return true; } }
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public override bool AlwaysMurderer => true;
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public override bool IsActiveVendor => true;
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public override void InitSBInfo()
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{
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@ -67,4 +67,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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public class EvilWanderingHealer : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CanTeach => true;
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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@ -33,8 +33,8 @@ namespace Server.Mobiles
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SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick
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public override bool AlwaysMurderer => true;
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public override bool ClickTitle => false; // Do not display title in OnSingleClick
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public override bool CheckResurrect( Mobile m )
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{
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@ -76,4 +76,4 @@ namespace Server.Mobiles
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Title = "the priest of Mondain";
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}
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}
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}
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}
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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{
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public class FortuneTeller : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CanTeach => true;
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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@ -31,8 +31,8 @@ namespace Server.Mobiles
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SetSkill( SkillName.SpiritSpeak, 65.0, 88.0 );
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}
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public override bool IsActiveVendor{ get{ return true; } }
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public override bool IsInvulnerable{ get{ return true; } }
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public override bool IsActiveVendor => true;
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public override bool IsInvulnerable => true;
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public override void InitSBInfo()
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{
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@ -77,4 +77,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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{
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public class Healer : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CanTeach => true;
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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@ -31,8 +31,8 @@ namespace Server.Mobiles
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SetSkill( SkillName.Swords, 80.0, 100.0 );
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}
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public override bool IsActiveVendor{ get{ return true; } }
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public override bool IsInvulnerable{ get{ return true; } }
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public override bool IsActiveVendor => true;
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public override bool IsInvulnerable => true;
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public override void InitSBInfo()
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{
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@ -80,4 +80,4 @@ namespace Server.Mobiles
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NameHue = -1;
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}
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}
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}
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}
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@ -29,13 +29,13 @@ namespace Server.Mobiles
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NameHue = 0x35;
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}
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public override bool IsInvulnerable{ get{ return true; } }
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public override bool IsInvulnerable => true;
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public override void InitSBInfo()
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{
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}
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public override bool HealsYoungPlayers{ get{ return false; } }
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public override bool HealsYoungPlayers => false;
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public override void OfferResurrection( Mobile m )
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{
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@ -82,4 +82,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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public class WanderingHealer : BaseHealer
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool CanTeach => true;
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public override bool CheckTeach( SkillName skill, Mobile from )
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{
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@ -32,7 +32,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 );
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}
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public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick
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public override bool ClickTitle => false; // Do not display title in OnSingleClick
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public override bool CheckResurrect( Mobile m )
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{
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@ -72,4 +72,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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