Add DefaultName property to Mobiles & Items (#18)

This commit is contained in:
Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
713 changed files with 5112 additions and 4987 deletions

View file

@ -7,17 +7,15 @@ namespace Server.Mobiles
[CorpseName( "an abysmal horror corpse" )]
public class AbysmalHorror : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override string DefaultName => "an abysmal horror";
[Constructible]
public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an abysmal horror";
Body = 312;
BaseSoundID = 0x451;
@ -64,10 +62,10 @@ namespace Server.Mobiles
DemonKnight.DistributeArtifact( this );
}
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public AbysmalHorror( Serial serial ) : base( serial )

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a bone demon corpse" )]
public class BoneDemon : BaseCreature
{
public override string DefaultName => "a bone demon";
[Constructible]
public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone demon";
Body = 308;
BaseSoundID = 0x48D;
@ -53,7 +54,7 @@ namespace Server.Mobiles
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public BoneDemon( Serial serial ) : base( serial )
@ -72,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a crystal elemental corpse" )]
public class CrystalElemental : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override string DefaultName => "a crystal elemental";
[Constructible]
public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a crystal elemental";
Body = 300;
BaseSoundID = 278;
@ -55,8 +53,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public CrystalElemental( Serial serial ) : base( serial )
@ -75,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -63,12 +63,12 @@ namespace Server.Mobiles
DemonKnight.DistributeArtifact( this );
}
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
@ -91,4 +91,4 @@ namespace Server.Mobiles
BaseSoundID = 0xE0;
}
}
}
}

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@ -9,50 +9,51 @@ namespace Server.Mobiles
[CorpseName( "a demon knight corpse" )]
public class DemonKnight : BaseCreature
{
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool IgnoreYoungProtection => Core.ML;
public static Type[] ArtifactRarity10 { get { return m_ArtifactRarity10; } }
public static Type[] ArtifactRarity11 { get { return m_ArtifactRarity11; } }
private static Type[] m_ArtifactRarity10 = new Type[]
{
typeof( LegacyOfTheDreadLord ),
typeof( TheTaskmaster )
};
public static Type[] ArtifactRarity10 => m_ArtifactRarity10;
public static Type[] ArtifactRarity11 => m_ArtifactRarity11;
private static Type[] m_ArtifactRarity11 = new Type[]
{
typeof( TheDragonSlayer ),
typeof( ArmorOfFortune ),
typeof( GauntletsOfNobility ),
typeof( HelmOfInsight ),
typeof( HolyKnightsBreastplate ),
typeof( JackalsCollar ),
typeof( LeggingsOfBane ),
typeof( MidnightBracers ),
typeof( OrnateCrownOfTheHarrower ),
typeof( ShadowDancerLeggings ),
typeof( TunicOfFire ),
typeof( VoiceOfTheFallenKing ),
typeof( BraceletOfHealth ),
typeof( OrnamentOfTheMagician ),
typeof( RingOfTheElements ),
typeof( RingOfTheVile ),
typeof( Aegis ),
typeof( ArcaneShield ),
typeof( AxeOfTheHeavens ),
typeof( BladeOfInsanity ),
typeof( BoneCrusher ),
typeof( BreathOfTheDead ),
typeof( Frostbringer ),
typeof( SerpentsFang ),
typeof( StaffOfTheMagi ),
typeof( TheBeserkersMaul ),
typeof( TheDryadBow ),
typeof( DivineCountenance ),
typeof( HatOfTheMagi ),
typeof( HuntersHeaddress ),
typeof( SpiritOfTheTotem )
};
private static Type[] m_ArtifactRarity10 =
{
typeof( LegacyOfTheDreadLord ),
typeof( TheTaskmaster )
};
private static Type[] m_ArtifactRarity11 =
{
typeof( TheDragonSlayer ),
typeof( ArmorOfFortune ),
typeof( GauntletsOfNobility ),
typeof( HelmOfInsight ),
typeof( HolyKnightsBreastplate ),
typeof( JackalsCollar ),
typeof( LeggingsOfBane ),
typeof( MidnightBracers ),
typeof( OrnateCrownOfTheHarrower ),
typeof( ShadowDancerLeggings ),
typeof( TunicOfFire ),
typeof( VoiceOfTheFallenKing ),
typeof( BraceletOfHealth ),
typeof( OrnamentOfTheMagician ),
typeof( RingOfTheElements ),
typeof( RingOfTheVile ),
typeof( Aegis ),
typeof( ArcaneShield ),
typeof( AxeOfTheHeavens ),
typeof( BladeOfInsanity ),
typeof( BoneCrusher ),
typeof( BreathOfTheDead ),
typeof( Frostbringer ),
typeof( SerpentsFang ),
typeof( StaffOfTheMagi ),
typeof( TheBeserkersMaul ),
typeof( TheDryadBow ),
typeof( DivineCountenance ),
typeof( HatOfTheMagi ),
typeof( HuntersHeaddress ),
typeof( SpiritOfTheTotem )
};
public static Item CreateRandomArtifact()
{
@ -214,10 +215,10 @@ namespace Server.Mobiles
AddLoot( LootPack.HighScrolls, Utility.RandomMinMax( 6, 60 ) );
}
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
@ -264,11 +265,12 @@ namespace Server.Mobiles
continue;
}
UnholyBone bone = new UnholyBone();
bone.Hue = 0;
bone.Name = "unholy bones";
bone.ItemID = Utility.Random( 0xECA, 9 );
UnholyBone bone = new UnholyBone
{
Hue = 0,
Name = "unholy bones",
ItemID = Utility.Random(0xECA, 9),
};
bone.MoveToWorld( new Point3D( x, y, z ), map );
}
@ -290,4 +292,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a devourer of souls corpse" )]
public class Devourer : BaseCreature
{
public override string DefaultName => "a devourer of souls";
[Constructible]
public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a devourer of souls";
Body = 303;
BaseSoundID = 357;
@ -52,7 +53,7 @@ namespace Server.Mobiles
AddLoot( LootPack.FilthyRich, 2 );
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat{ get{ return 3; } }
@ -72,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a flesh golem corpse" )]
public class FleshGolem : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override string DefaultName => "a flesh golem";
[Constructible]
public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a flesh golem";
Body = 304;
BaseSoundID = 684;
@ -50,7 +48,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override int TreasureMapLevel{ get{ return 1; } }
public FleshGolem( Serial serial ) : base( serial )
@ -69,4 +67,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,17 +7,15 @@ namespace Server.Mobiles
[CorpseName( "a fleshrenderer corpse" )]
public class FleshRenderer : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override string DefaultName => "a fleshrenderer";
[Constructible]
public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fleshrenderer";
Body = 315;
SetStr( 401, 460 );
@ -62,11 +60,11 @@ namespace Server.Mobiles
DemonKnight.DistributeArtifact( this );
}
public override bool AutoDispel{ get{ return true; } }
public override bool AutoDispel => true;
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
@ -114,4 +112,4 @@ namespace Server.Mobiles
BaseSoundID = -1;
}
}
}
}

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@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a gibberling corpse" )]
public class Gibberling : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "a gibberling";
[Constructible]
public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gibberling";
Body = 307;
BaseSoundID = 422;
@ -70,4 +68,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a gore fiend corpse" )]
public class GoreFiend : BaseCreature
{
public override string DefaultName => "a gore fiend";
[Constructible]
public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gore fiend";
Body = 305;
BaseSoundID = 224;
@ -51,7 +52,7 @@ namespace Server.Mobiles
return 1218;
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public GoreFiend( Serial serial ) : base( serial )
{
@ -69,4 +70,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -7,10 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an impaler corpse" )]
public class Impaler : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
@ -63,12 +60,12 @@ namespace Server.Mobiles
DemonKnight.DistributeArtifact( this );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
public override int TreasureMapLevel{ get{ return 1; } }
@ -91,4 +88,4 @@ namespace Server.Mobiles
BaseSoundID = 0x2A7;
}
}
}
}

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a maggoty corpse" )] // TODO: Corpse name?
public class MoundOfMaggots : BaseCreature
{
public override string DefaultName => "a mound of maggots";
[Constructible]
public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mound of maggots";
Body = 319;
BaseSoundID = 898;
@ -43,7 +44,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Gems );
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
@ -63,4 +64,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a patchwork skeletal corpse" )]
public class PatchworkSkeleton : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "a patchwork skeleton";
[Constructible]
public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a patchwork skeleton";
Body = 309;
BaseSoundID = 0x48D;
@ -51,8 +49,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
@ -72,4 +70,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a ravager corpse" )]
public class Ravager : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
public override string DefaultName => "a ravager";
[Constructible]
public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a ravager";
Body = 314;
BaseSoundID = 357;
@ -66,4 +64,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -16,14 +16,15 @@ namespace Server.Mobiles
}
public override Mobile ConstantFocus{ get{ return m_Target; } }
public override bool NoHouseRestrictions{ get{ return true; } }
public override bool NoHouseRestrictions => true;
public override double DispelDifficulty{ get{ return 80.0; } }
public override double DispelFocus{ get{ return 20.0; } }
public override string DefaultName => "a revenant";
public Revenant( Mobile caster, Mobile target, TimeSpan duration ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36 )
{
Name = "a revenant";
Body = 400;
Hue = 1;
// TODO: Sound values?
@ -78,11 +79,11 @@ namespace Server.Mobiles
AddItem( weapon );
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool AlwaysMurderer => true;
public override bool BleedImmune{ get{ return true; } }
public override bool BardImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override bool BardImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void OnThink()
{
@ -180,4 +181,4 @@ namespace Server.Mobiles
Delete();
}
}
}
}

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@ -7,10 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a shadow knight corpse" )]
public class ShadowKnight : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
}
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
public override bool IgnoreYoungProtection { get { return Core.ML; } }
@ -167,10 +164,10 @@ namespace Server.Mobiles
base.OnThink();
}
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool AreaPeaceImmune{ get{ return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
@ -193,4 +190,4 @@ namespace Server.Mobiles
BaseSoundID = -1;
}
}
}
}

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a skittering hopper corpse" )]
public class SkitteringHopper : BaseCreature
{
public override string DefaultName => "a skittering hopper";
[Constructible]
public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a skittering hopper";
Body = 302;
BaseSoundID = 959;
@ -65,4 +66,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a treefellow corpse" )]
public class Treefellow : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override string DefaultName => "a treefellow";
[Constructible]
public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a treefellow";
Body = 301;
SetStr( 196, 220 );
@ -64,7 +62,7 @@ namespace Server.Mobiles
return 672;
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public override void GenerateLoot()
{
@ -90,4 +88,4 @@ namespace Server.Mobiles
BaseSoundID = -1;
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a vampire bat corpse" )]
public class VampireBat : BaseCreature
{
public override string DefaultName => "a vampire bat";
[Constructible]
public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a vampire bat";
Body = 317;
BaseSoundID = 0x270;
@ -67,4 +68,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a wailing banshee corpse" )]
public class WailingBanshee : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.MortalStrike;
public override string DefaultName => "a wailing banshee";
[Constructible]
public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wailing banshee";
Body = 310;
BaseSoundID = 0x482;
@ -52,7 +50,7 @@ namespace Server.Mobiles
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override bool BleedImmune => true;
public WailingBanshee( Serial serial ) : base( serial )
{
@ -70,4 +68,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a wanderer of the void corpse" )]
public class WandererOfTheVoid : BaseCreature
{
public override string DefaultName => "a wanderer of the void";
[Constructible]
public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wanderer of the void";
Body = 316;
BaseSoundID = 377;
@ -50,8 +51,8 @@ namespace Server.Mobiles
PackItem( new TreasureMap( 3, Map.Trammel ) );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 1; } }
public override void GenerateLoot()
@ -75,4 +76,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}