Add DefaultName property to Mobiles & Items (#18)
This commit is contained in:
parent
b06f5bf60d
commit
8ee42c8ea2
713 changed files with 5112 additions and 4987 deletions
|
|
@ -7,17 +7,15 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an abysmal horror corpse" )]
|
||||
public class AbysmalHorror : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
|
||||
}
|
||||
public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
|
||||
public override string DefaultName => "an abysmal horror";
|
||||
|
||||
[Constructible]
|
||||
public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an abysmal horror";
|
||||
Body = 312;
|
||||
BaseSoundID = 0x451;
|
||||
|
||||
|
|
@ -64,10 +62,10 @@ namespace Server.Mobiles
|
|||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
|
||||
public override bool BardImmune{ get{ return !Core.SE; } }
|
||||
public override bool Unprovokable{ get{ return Core.SE; } }
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public AbysmalHorror( Serial serial ) : base( serial )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue