Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,10 +7,11 @@ namespace Server.Mobiles
[CorpseName( "a bone demon corpse" )]
public class BoneDemon : BaseCreature
{
public override string DefaultName => "a bone demon";
[Constructible]
public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone demon";
Body = 308;
BaseSoundID = 0x48D;
@ -53,7 +54,7 @@ namespace Server.Mobiles
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public BoneDemon( Serial serial ) : base( serial )
@ -72,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}