Add DefaultName property to Mobiles & Items (#18)
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713 changed files with 5112 additions and 4987 deletions
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@ -7,15 +7,13 @@ namespace Server.Mobiles
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[CorpseName( "a crystal elemental corpse" )]
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public class CrystalElemental : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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public override string DefaultName => "a crystal elemental";
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[Constructible]
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public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a crystal elemental";
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Body = 300;
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BaseSoundID = 278;
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@ -55,8 +53,8 @@ namespace Server.Mobiles
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AddLoot( LootPack.Average );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel{ get{ return 1; } }
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public CrystalElemental( Serial serial ) : base( serial )
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@ -75,4 +73,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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