Add DefaultName property to Mobiles & Items (#18)

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Kamron Batman 2018-08-09 17:18:41 -07:00 • committed by GitHub
parent b06f5bf60d
commit 8ee42c8ea2
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713 changed files with 5112 additions and 4987 deletions

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@ -7,15 +7,13 @@ namespace Server.Mobiles
[CorpseName( "a crystal elemental corpse" )]
public class CrystalElemental : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
public override string DefaultName => "a crystal elemental";
[Constructible]
public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a crystal elemental";
Body = 300;
BaseSoundID = 278;
@ -55,8 +53,8 @@ namespace Server.Mobiles
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel{ get{ return 1; } }
public CrystalElemental( Serial serial ) : base( serial )
@ -75,4 +73,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}